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Civilization |
Nokia N-Gage |
Turn-Based Strategy |
May 2, 2006
Civilization Review
April 8, 2006 by Rick Bushie by Rick Bushie - April 8, 2006 Porting Civilization to the N-Gage could have been a widely successful move. It could have brought attention from all the die-hard Civ fans, renewed in their bloodlust by the recent release of Civilization 4, to the commonly overlooked hand held system that is the N-Gage. Not only would it have improved the sales of the N-Gage, but it would have brought a new level of enjoyment to all those Civ-craving fans out there by including a multiplayer feature, even a hot-seat mode would have been fantastic. Instead, they took an old game that only a fraction of the current fan base has any interest in and ported to a game system that has the capacity for much more. Oh! So When You Tell Him to Go Left, He Goes Left... This is game is the epitome of simple when it comes to the world of turn based strategy games. This may not be a bad thing, mind you. When I look for a handheld game, I look for something I can pick up and play at any point, only to save and turn it off when the waiter brings me my food. I was fairly pleased with the playability of this game, and I only have two major complaints with the game play on a whole. There really isn't much to say here. The game looks like the versions that came out years ago. No improvements were made, nothing new or flashy to help make the game easier to swallow, simply the same old graphics. Now, don't get me wrong… some of my favorite games are old eight bit games that only require the processing power that my mouse has to play, but when you are trying to sell me a game on a system I know can produce smooth 3D graphics, I expect a little more. Wait, I Think I Heard Something... False Alarm There really isn't any sound. It's that simple. Sure there is a little sound when you move your warrior, some clashing sounds during combat, and a simple fanfare for when you research something new… but other than that, there is nothing. I mean I have literally forgot that the game was on because the N-Gage wasn't making any sound. Sure my putting the game off to the side to enjoy a nice round of twiddling my thumbs helped that along, but the point still stands. Something could have been done here to give fans of the title a little something in return for their well-earned dough. The game is, indisputably, a fun game. As I said before, I can enjoy a game even if it doesn't swim in the deep end of the tech pool. Turn based strategy games have always been a genre I enjoyed, and this is no exception. Despite it's flaws, Civilization is a game that has the vast amount of re-playability and enjoy-ability which has kept it's name as one of the more predominant titles on shelves since I was a kid. Hi, My Name is Rick, and I'm an Addict... This game is undeniably addictive. It has that magical power of seduction that refuses to let you stop playing. I have been a long time member of Civ-Players Anonymous and have fallen off the wagon with this game. I imagine Civilization of the N-Gage is a bit like a gateway game that will cause me to spiral back into the dark, dank, enjoyable addiction that is the Civilization series.
They Could Have Done it Well, but Instead They Made This Bringing Civilization to the N-Gage could have been a widely successful move. It could have brought attention from all the die-hard Civ fans, renewed in their bloodlust by the recent release of Civilization 4, to the commonly overlooked hand held system that is the N-Gage. Not only would it have improved the sales of the N-Gage, but it would have brought a new level of enjoyment to all those Civ-craving fans out there by including a multiplayer feature, even a hot-seat mode would have been fantastic. Instead, they provided us with a game that has little to no real character. Civilization for the N-Gage was a good idea that sorta deflated like a parade balloon the day after Thanksgiving. |
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