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Fire Emblem |
Gameboy Advance |
Turn-Based Strategy |
November 3, 2003
Fire Emblem Review
March 31, 2006 by Scott Parrino by Scott Parrino - March 31, 2006 What do you get when you combine the strategy of Advance Wars with the RPG element and storyline much like a Final Fantasy game? You get probably one of the best combo’s for a game on the GBA that is almost a crime to put down. Strategy Within Your Hands Fire Emblem is a turn-based strategy/RPG title that is a genuine challenge and insanely fun to play. The player assumes the role of a traveling tactician that is found by a lone woman named Lyn. The first ten missions since meeting Lyn play out like a tutorial that weaves into the plot of the game, never feeling disjointed. The basics are taught to the player, from the use of the rock-paper-scissors of combat to terrain usage and types of units. Combat is simple as well as deep. Upon selecting your unit and moving into range, you are given a menu to select your weapon to use. Generally it is a good idea to use a weapon that would beat the opposing unit’s weapon, as well as a weapon that is high in damage and chance to hit. From there players are treated to the two units facing each other. The attacker goes first, dealing damage, missing, or even causing no damage. The defender will then make their attack and the skirmish is over. Depending on the circumstance of your unit, they can either attack again or perform a critical attack. The artwork and in-game graphics for Fire Emblem are just drop-dead gorgeous and right-on for the style of gameplay. All characters are done in colorful and artistic anime form with varying looks from excitement to sadness. Anime with Fire Emblem is a perfect combination and will be sure to impress even those who aren’t fond of anime. Generally I find it difficult to enjoy the sounds of a game from a GBA. They aren’t as grand as most games are and the detail of certain sound effects can be disappointing. Fire Emblem on the other hand, proves that just because it is on the GBA, doesn’t mean it can’t sound like a masterpiece. Sadly, there is a downside to Fire Emblem. While a multiplayer aspect does exist, it is not done in the way of Advance Wars; rather it is more of a chess-style gameplay. You face off against five units from a team you create from your current campaign from up to four players and pit against each other in an arena. There is no real strategy here other than using your best in hopes of out-lasting your opponent(s). It would have really made the multiplayer game a lot better if you were able to confront each other in certain maps, where real strategy could be applied. One of the highest points of Fire Emblem is definitely its storyline. The more you play the more you get a sense of reading a book with adventure and twists and turns. You’ll meet interesting characters, take side-quests (when able) and of course, engage in some frantic battles. Every mission has a meaning and doesn’t feel out of place nor cheaply constructed.
Like Fine Wine Fire Emblem may be nearly three years old at this time, but I can see why it is still almost offered at full price at some stores; it’s a popular and challenging game! You have strategy, RPG and a deep storyline all rolled into one cart and is a must for fans of these genres. I recommend picking up Fire Emblem before taking on any subsequent Fire Emblem titles on the basis of playing the first in the series of greats. |
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