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| GamePlasma » Reviews » LEGO Indiana Jones 2: The Adventure Continues Review |
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LEGO Indiana Jones 2: The Adventure Continues |
Nintendo DS |
Action/Adventure |
November 17, 2009
LEGO Indiana Jones 2: The Adventure Continues Review
February 24, 2010 by Scott Parrino Indiana Jones makes its triumphant return in LEGO form again in Indiana Jones 2: The Adventure Continues. Taking on Kingdom of the Crystal Skull, does LEGO and LucasArts succeed in bringing the fun and creativity? GamePlay To be blunt, it is a item collector game that easily satisfies the appetite for those that like to search nook and crannies to unlock levels and characters. Players complete levels while picking up LEGO studs from around the level and by defeating bad guys and solving puzzles. With these studs players unlock new characters, buy hints and extras and so forth. You needn’t worry about losing in Indy 2 as your character doesn’t have lives; each time you die you just lose some studs which can be re-collected upon respawning. This gives players an ease of mind to keep playing without worrying about game overs and tough levels. Unfortunately it robs the game of any major challenge, but more on this later. The overall game is short if you’re just looking to beat it and be done with it. The real time-consuming aspect is collecting all the blocks, studs, characters, etc and fully unlock everything. This is all tracked in your journal, which will tell you how many gold hats you have, if you’ve collected the required studs for the level and so on. This is all a great way to keep track if you’re on your way to a full completion and is neatly organized. Outside of the main story is the island you are on. It serves as a place to see your trophies from all the hats you’ve collected, as well as purchasing characters and extras. You can also explore the island to collect more hint bricks and uncover the secret of the island itself. The controls in Indy 2 are at best sloppy and sluggish. There are some parts in levels where you can use the touch screen to complete the action, such as flipping a lever or swinging from Indy’s whip. Sometimes it doesn’t work and you find yourself sliding your thump over the screen multiple times before you either get it right or give up and press the action button, which in the end is quicker. The incentive to using the touch screen is that it garners you more studs but its never a big difference. Jumping puzzles are also a pain as not only is there a slight to delay in your jump, but it is entirely too easy to miss your target. Many a times I’ve slipped off an edge that I was sure I had made or missed a rope completely. Jumping in Indy 2 requires a certain mindset as it will always seem you’ll miss a jump and still make it, or it will look like a sure thing as you plummet below. While this isn’t a big deal in a lot of levels, some challenges and areas are nothing but jumping puzzles. I can’t fault Indy 2 entirely as the Nintendo DS has a limited layout and trying to get precision jumps with a directional pad is very much different compared to having a joystick on a controller. Available in Indy 2 is the two-player drop in and drop out cooperative play. I’ve always believed that the LEGO games are ten times more fun with a buddy along for the ride and with the portability of the Nintendo DS, you can have your fun anywhere. With the split screen gameplay its great to not have to worry about being tethered to the first player’s screen. Graphics Aside from the opening cutscene, there are no other movies in Indy 2 save for mini animations within the level to reveal secrets or what your attention should be drawn to. The story of Indy 2 is told through a series of drawn comics with text below them. While you don’t get to see your favorite Indiana Jones movie scenes in LEGO form, the comics themselves are well-drawn and convey the story really well. Sound PlasmaFactor Conclusion |
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