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| GamePlasma » Reviews » The Chronicles of Riddick Assault on Dark Athena Review |
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The Chronicles of Riddick: Assault on Dark Athena |
Xbox 360 |
First-Person |
March 2009
The Chronicles of Riddick Assault on Dark Athena Review
April 29, 2009 by Jereme Puik Escape from Butcher Bay, which was released for the original Xbox back in 2004 was touted as the sleeper hit of the last generation. It skillfully combined and achieved a well played first/third person experience. While it was an action game at heart, it had small elements of everything else mixed in. 5 years later, Starbreeze Studios returns with a re-made version of Butcher Bay in its high definition glory, in addition to an added multiplayer mode. With Assault on Dark Athena as a bonus, is this Chronicle of Riddick worth its cost? Gameplay Escape from Dark Athena ends up taking parts of what made With all of this, it combines itself into a great strategic gameplay style that allows you more freedom when taking down enemies. You’ll love using the curved blades or knives as you witness Riddick cutting up and killing the drone or unfortunate mercenary in front of you as the animation kicks in. The AI isn’t dumb, so don’t expect to run over these guys, nor is AI fumbling with a rifle either. The only problem you could have with the AI is while sneaking around. If you’re caught, you can expect a rain of bullets to fall in your direction; so you better make sure you’re prepared for both encounters. Also be prepared for a lot of guards to head in your direction as well. To help with the never ending darkness, Riddick is fixed with “Shine Eyes”, a little technique in those goggles of yours that allow you to see in the darkness with a purple aura around you to give you a clear view while sneaking up on your enemy. You can combine this with your stealth movement which when pressing X a blue tint surrounds your screen and gives you a greater advantage as you watch drones or mercenaries walk around.
The one thing about Dark Athena that really surprised me was that it managed to have great level design. Yes, you are stuck on a mercenary ship working with prison inmates and guards, but the game still manages to give you a ride. From the intense fist fights to the shooting galleries, the stealth sections in particular will give you something to think about after you’re finished. The many different sections of the ship often offer you with new gameplay elements and surprises. While there is still a bit of heavy trial and error, each level has its own mix of drones and mercs to deal with. This also means better platforming as the hours continue on. It’s always fun to sneak up behind drones, snap their neck and use them as your own weapon while the others come running to see what happened. Towards the end of the game, though, is where the stealth sections start to grow smaller and smaller. More and more often are you left with choices to just run and gun it which is unfortunate because it makes Riddick turn into just another dude with an SMG in his hands. While, it may be an annoying part of the game, it returns itself to the stealth portion towards the last hour or so of the campaign with some puzzle mess you have to figure out to advance. Either way, it would’ve been nice to have a clean consistent path without the major change in gameplay. In multiplayer, however, is where you’ll find the game a bit broken and uneven. There is only one mode in multiplayer that you’ll really find a bit frustrating. Pitch Black is a new multiplayer addition that casts one player as Riddick and the other as the mercenaries hunting him down for the kill. If you manage to kill Riddick, he instantly becomes Riddick and the match resets. Riddick only has the ability swipe around like a mad man with his curved blades and you can’t do much in stealth mode either. If a mercenary has his rifle locked and loaded, the flashlight is the only thing helping him to see in the dark and it’s much too easy to catch Riddick off guard and throwing him the one shot kill. In essence, the multiplayer feels a bit rushed, poorly planned and a little lacking.
Graphics The improved visual of Sound Being set in a motion picture like presentation really helps makes The Chronicles of Riddick: Assault on Dark Athena more appealing in the sound department as well. Vin Diesel is back to voice his ever menacing Riddick and easily is a favorite to the ears, with his uncanny one liners and straightforward responses. Other characters on both titles all have a very well-received voice work and don’t stray too far from the tree. As your playing through each level, the musical score creates a tense atmosphere that will keep you hooked at almost every level, not jumping too far off the scale for something a little to out of this world.
Plasma Factor The biggest selling point for Assault on Dark Athena is the inclusion of the refurbished, The level design also gets another plus considering it’s an environment that works in Dark Athena and Conclusion If you liked Escape from |
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