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| GamePlasma » Reviews » Cradle of Rome |
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Cradle of Rome |
Nintendo DS |
Puzzle |
November 18th, 2008
Cradle of Rome
April 22, 2009 by Jereme Puik
The puzzle genre is probably the most difficult genre to break into with something new and innovative. Just how many puzzle games do we really need? The Nintendo DS is certainly the most viable option for small time developers looking to make a quick buck on the handheld. It’s rather easy to churn out a simple puzzle game that can be as boring as it is addictive. The genre eventually becomes stale to the point where no one past the casual gamer meter is going to touch any of them. Cradle of
Gameplay
There isn’t much to the touch screen-enabled design of the game. The three-match puzzle game doesn’t take much effort to complete. The game is set back in the time of the
![]() ![]() As you create matches with each type you build up resources like food, wood…etc. In between each level you can use what you’ve built up to buy farms, windmill houses and taverns to increase the commonwealth in your town. It’ll take quite a while for you to see your full empire built in succession, but of course if you stick with it, you’ll see the top screen continue to build itself up into the
So much like Bejeweled and other three-match puzzle games before it, you’re under the task of clearing blue tiles through your matching ability. You’ll run into obstacles like locked gems that won’t unlock until you match the corresponding gem. Also there is the fact that you’re under a time limit that adds to your bonus score at the end of the level. There are various power-up items like a hammer that can be used to break the blue tiles for you to give you an edge. It’s hard to get into the game much because it lacks the depth that a lot of puzzle games like Puzzle Quest, for example, offer to keep you enticed in the game.
Graphics
As a typical puzzle game it’s mostly centered into its 2D art. The game mostly sticks to drawings of various taverns and buildings that eventually build into cities and architecture. There isn’t much again beyond that and while it looks sharp on the bright DS dual screens, it remains static. The puzzle area itself is the generic layout you can expect if you’ve something like Jewel Quest before.
![]() ![]() Sound
The electric techno-ish soundtrack doesn’t quite live up to the time period you are presented with. It would’ve been nice if you had something a little catchier that kept you interested in the time period you were playing in. It doesn’t fit the Roman theme and makes you believe you were heading towards a modern day
Plasma Factor
There really isn’t much to take away from Cradle of Rome. I suppose the one thing you could say it has going for it is that it involves some sort of strategy. While playing, it ends up feeling like a real time strategy game, as if you’re playing it on the PC. The unit managing between levels is pretty simplistic of course, considering the computer does all the work for you. Still, Cradle of Rome manages to at least keep you in the game until you see the final stone set in for your
Conclusion
Cradle of Rome is a budget title that actually deserves a good rental on the first go-around. If you’re looking for something to waste time with, this might be your game, especially if you haven’t discovered all the other great puzzlers out there. This type of three-match puzzle title has been done many times before and Cradle of Rome is no different. This is one budget title that will surely make you scratch your head as to why you spent the 20 bucks in the first place. Shovelware might be a good idea in theory if you’re looking for a quick buck, but for the long term, it doesn’t quite stack up as a game that’ll keep you hooked.
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