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| GamePlasma » Reviews » Heroes of Annihilated Empires Review |
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Heroes of Annihilated Empires |
Windows PC |
Real Time Strategy |
November 17, 2006
Heroes of Annihilated Empires Review
June 20, 2007 by Ryan Mandarino I wonder what it feels like to be a hero of already annihilated empire? Do they have the fame and popularity that the hero of the empire that annihilated them has? Are they given a warm welcome whenever they return from a quest? Are large feats thrown in their honor? Probably not, but I guess you take what life gives you. Hey, at least you’re a hero and that is better then nothing. A long time ago... Heroes of Annihiliated Empires, developed by GSC Game World and published by CDV Software, is the first game in a trilogy. HoAE promises a mix of both RTS and RPG style play that offers both a single and multiplayer experience. The only RPG elements the game has to offer is that your hero will level up and had access to items that he can change throughout the game, thus making him stronger. When your character gains a level you will have a choice to make as to what attribute you want to rise. You have the option of skipping the choice and if you do so you may receive an even better upgrade to your hero the next time you level. The RTS portion of the game really adds nothing new to the genre. Expect the same old gathering, building, and upgrading that has been played out in countless other RTS games. Hopefully, the next 2 games will offer up something innovative for both styles of play. The graphics in HoAE are nothing new, but do a decent job of making you enjoy the world in which you are playing. As I mentioned before, the maps are extremely colorful and the animations when placing buildings on different type of land are nice touch. Don’t expect the character models to have a lot of animations though. No matter what type or armor your character wears, he still looks the same. At least when you change your weapons from a sword to bow the graphics reflect this change. The comic style cut scenes are a nice touch, but only leave you wishing for some more animation. If a tree falls in a frozen wood... The voice acting in the game is surprisingly not bad, in fact its one of the games strong points. It is part of the reason why you get into the hero so much. As for the music, not bad, but nothing special. It does however get a bit annoying when you are having a conversation with another NPC and you try clicking through the dialog. For some reason, you still hear the voices long after the battle has begun. HoAE does a decent job of keeping you interested throughout the entire game. While it is fun to mow through your enemies with hundreds of units at once, you cannot help but feel that there is something missing. In a game that boasts a good mixture of RTS and RPG, I just expected more. I did find the 25 hours of gameplay that the box states to be pretty accurate as I was able to complete the game in just over 21 hours on the normal setting. Skirmishes add a bit to the game when the campaign is over, but multiplayer is almost non-existent. In the end, you are left with a game that could have been so much more, but just missed the mark. Nice graphics and a fun single player game will keep players involved, but poor A.I and control will ultimately be the game's downfall. Maybe in the upcoming games we will see something different brought to this combined genre, as it could have really been much more.
To buy or not the buy? This is not one of the best games of its type, but its certainly worth a look. The hero will keep you interested thoughout the game and story looks as though it could lead somewhere very strange and interesting. If you are looking for a enjoyable single player experience then pick this up. If you are looking for a game to enjoy with your friends, you may be better off looking elsewhere. |
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