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| GamePlasma » Reviews » Elder Scrolls III: Morrowind Review |
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Elder Scrolls III: Morrowind |
Windows PC |
Role-Playing |
May 2, 2002
Elder Scrolls III: Morrowind Review
June 30, 2003 by Igor by Igor - June 30, 2003 It all started with The Elder Scrolls: Arena; character generation, 18 unique classes, 2,500 magical items, and around 400 cities, towns, and villages, which you could visit at any time. All this was considered state-of-the-art back in 1993. Gameplay The fans were relentless. Daggerfall came next, followed by less related BattleSpire (using the same engine as Daggerfall), and Redguard (more of an adventure game, than an RPG). But this was not enough. Using a new technology, called NetImmerse (the same as used in Dark Age of Camelot), Bethesda announced the 3rd in the series, Morrowind. Unlike many other games, it was not hyped, and in fact, quietly released the game. In the months, that followed, it became quite popular; popular enough to challenge Neverwinter Nights� reign. On the other hand, if you thought graphics in Dungeon Siege was good, these will blow you away. It has the most beautiful graphics (did I mention lots of polygons?) as any RPG up to date. (This includes Neverwinter Nights; it�s also better looking then DAoC). The water/rain effects are so stunning; it�s almost as if you got your hands on technology that was supposed to come out in 5 years. But then again, enough time has passed that someone in the RPG market would create a gorgeous game. The sound is impeccable. Ambient sound is everywhere. Should you go to a pond, you will hear crickets, should you go to a desert, you will hear sand storms. Should you find yourself under attack, you will hear moaning and groaning. Who needs multiplayer to have fun? In Morrowind, your character mostly does his deeds by himself. As in any respectable RPG, there are tons of quests, and not necessarily from guilds. The game actually has one main quest, (which you can start whenever you want, ie whenever you think you are buffed up good) and that is the one with the �Imperial Blades� guild. Sometimes, you will come upon people who are in need of your help (or rarely, who want to help you), and as you escort them somewhere, they fight at your side. Thievery is also included, with a �Sneak� icon to help you realize whether you are hidden from plain sight or not. The few problems of an otherwise perfect RPG. The AI leaves something to wish for. They sometimes get stuck in one place, and quite frequently, if you get in a good spot, will shoot their spells at the pillars, allowing you to quietly heal. Monsters here, will attack you on sight, unless you sneak past them (or use an invisible spell/potion). The monsters are actually NPCs with a different name. They can carry as much as their strength allows them, but can�t equip the items. As for the NPCs, when you initiate a dialogue, you can ask them keywords (which are listed on the right of the dialogue screen, and increase as you explore the world). NPCs can like you, dislike you... and if you get them mad at you, they might attack you on sight or refuse to service you. As a counter, you can threaten, bribe, and say nice things to the NPCs to change their outlook on the you.
In a nutshell. Overall, this game is top-notch, and is a direct competition to Neverwinter Nights for RPG of the year. I suggest either buying it now, or waiting a few months (or longer) for Tribunal to come out. At that time, Bethesda will either lower Morrowind�s price, or create a 2-in-1 bargain. Tired of linear games (excluding MMORPGs of course)? Want a little freedom in your life? This is it. |
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