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| GamePlasma » Reviews » Command & Conquer: Generals Review |
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Command & Conquer: Generals |
Windows PC |
Real-Time Strategy |
February 10, 2003
Command & Conquer: Generals Review
July 5, 2003 by Dave by Dave - July 5, 2003 I, by nature, am not a huge fan of the RTS genre. First person shooters and Third person action games like Tomb Raider and Max Payne are more to my liking. Still I remember losing entire weekends to the original Command and Conquer game. The last RTS game I bought was Warcraft III, mainly because I remembered how fun the original Warcraft was. That game left me slightly disappointed and I was hoping that it wasn�t going to be a repeat performance with C&C Generals. Let�s find out shall we? The install was a painless affair and while it was doing its thing, I took the opportunity to make a fresh pot of coffee (sadly, I would probably build a toilet next to my desk if would give me some more gaming time). After I readied my first mug of joe, I dived into the game and didn�t surface for air until 4 hours later. The first thing you get is a nifty, but very short intro movie that showcases some of the game�s units. Although if you blink you will miss almost a third of the game, it is catchy and it does it�s job by putting you in the mood for some wholesale destruction.
The graphics in Generals is a huge leap forward from the previous C&C games. With the exception of the infantry (zoom in on them if you don�t believe me), the unit models are some pretty sweet eye candy. The cartoonish infantry models are only a minor issue and don�t detract from the games over-all graphical presentation. I loved watching my GLA Rocket Buggies racing over the terrain, almost tipping over from the ruts and bumps in the ground, as they gleefully closed in to strike at the American dogs. Explosions are some of the better that I have seen in an RTS game. After a brief fireball and pieces flying off to parts unknown, the vehicle will remain behind for a short time, a smoldering reminder of your superior firepower. Although there is appropriate music for each faction, nothing really stands out as a mark of excellence. You won�t find any Hitman 2-like musical scores here. But the unit sounds are excellent and really bring the game to life. When you click on a unit you are treated to a unique quote. My favorite quote of the game goes to the Chinese Overlord tank with his totally obvious but stirring none the less: �I� Am� Big.� Followed closely by the GLA worker with the humorous �Can I have some shoes?� The weapon sounds are more then adequate, especially the special weapons such as artillery strikes, nuclear missiles, Ion cannons, etc. That said, the sound is the only weak link in this games otherwise solid armor. As with past C&C games, the inclusion of a skirmish mode extends the single player replay value well past the usual expiry date. The multiplayer aspect of this game is much similar to the skirmish mode except against human players. You can also play co-op style with a friend, fighting off the hordes of computer-controlled enemy. This is a great feature for those not endowed with any resemblance of tactical sense (like myself). If you relish the chance to pit your strategic cunning against another human then you might want to give this game a shot. Although not on the same scale as Medieval Total War, it is a fun, visceral game of destruction. Be warned though, even if you regularly beat the computer on �brutal�, there are players out there who can hand you your ass quicker then Mike Tyson on a steroid rage. My brief foray into the world of adversarial multiplayer did not go over too well and I think it best that I stay in co-op mode for a few more games. The developers deliver in their attempt to make a fun, very playable game. Plasmafactor and Closing Remarks Well, I was pleasantly surprised by this game. It looked good, played great and was thoroughly fun to play. Although I cannot play a multiplayer game of Generals if my life depended on it, I will be keeping this game on my hard drive for quite some time. In fact, I am going to spend the next few hours downloading all of the player-made maps I can and giving them a try. |
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