![]() |
Home | About | Contact Pause your favorite shows with DirecTV so it's game-on whenever you're ready! | ||||
|
| GamePlasma » Reviews » Icewind Dale II Review |
|
|
Icewind Dale II |
Windows PC |
Role-Playing |
September 4, 2002
Icewind Dale II Review
July 23, 2003 by Jody by Jody - July 23, 2003 The 'Infinity Age' is over. With Icewind Dale II, the book is closed on one of the most important engines in PC gaming. It can be said that Bioware's Neverwinter Nights has ushered us into the future of PC RPGs, but after playing Black Isle's latest offering, they are going to have to drag me away, kicking and screaming. It's just that good. Black Isle has once again provided PC gamers with a role-playing title that shows a level of polish and thought far above what most developers could even hope of offering. This game manages to stick to what made the original such an amazing dungeon crawls while carefully addressing any minor gameplay issues. For what it's worth, Icewind Dale II is really fun. Icewind Dale II is about combat. I won't candy coat it for the Baldur's Gate II fans looking for an outlet for their lingering desires. This is a tactical combat series and always has been. The RPG elements in the original were extremely limited and completely tapered off near the end. This has changed for the better, as a lot more stories have been added. The characters are far more interesting to talk to. The quests are a lot more believable. A lot of this is thanks to the new writer, whom some of you may know from the fondly remembered Planetscape Torment. Black Isle also made sure that character alignment and the bluff/intimidate/diplomacy skills actually provided an effect during conversations with NPCs. For example my leader has high bluff/intimidate skills, so his responses are vastly different from conversations my thief would have since she lacks both of those skills. Can we at least revamp the engine? Did I mention that the Infinity Engine is two years old? The graphics are dated and ugly by today's standards. Everything seems to be brown yellow or green. Spell effects are the only stand-out feature. Spells are bright and good looking, but definitely not enough to carry the game. I'm glad I don't judge the game purely on this though! Where to start... Do you remember the voices from Icewind Dale and Baldur's Gate? Its the same ones. I couldn't believe it. Admittedly, I used one of the pre-rolled parties, but I can't believe they could not find new voice talent after two years! From what I can tell, all the sounds are the same. The exact same. No improved quality, even. The good news is that these sounds were great quality and wonderful. The bad news is that was two years ago. I've gotten so used to depth and distance, thuds and amazing new compression rates that I thought something was wrong with my computer. Of course I couldn't forget about the big switch to 3rd Edition rules. Those who have spent time with Neverwinter Nights or with the actual D&D games should be reasonably familiar with this new character creation and rule set system. I am not a 'Dungeon Master' or whatever and I am eternally grateful all of this runs in the background so I don't have to focus on it, but I will say this: 3rd Edition is fun and rewarding. Feats, Skills, and Stats all raise at the right levels, with new ones opened up at the higher levels. The big difference between Icewind Dale 2 and Neverwinter Nights' utilization of this rule set is that Icewind Dale II actually scales the difficulty of the game accordingly. It�s not hard to argue that Neverwinter Nights became disturbingly easy, and most of this can be credited to a difficulty scale that just doesn't scale. Icewind Dale 2 is always providing new challenges not only from the skillfully created and placed NPCs, but also from the tools they are given and the environments you encounter them in. Pretty sad when you get lost in a D&D game. Here are my nags and they are extremely minor. Path finding is still off. To be fair it has ALWAYS been off. Anyone who tells you the path finding in BG2 was better is wrong. It isn't that it was better, it's just that BG2's environments have a different flow entirely, offering more open spaces for combat and less twisty turns and crowded close quarter combat dungeons that can be found in the Icewind Dale titles. Then there's the multiplayer, which still isn't as friendly as most would like. As this kind of RPG is designed, I don't think it would ever really be suited for online play. In a controlled environment like a LAN maybe, but anything else really just requires too much effort for each player. I will also mention that I wish they had added a few more voice samples. The new Drow voice sample is awesome and just makes me wish they replaced all the holdovers from the previous Icewind Dale.
It's a lot better than the original. These negatives do very little to bring down the overall presence Icewind Dale II has while you play it. Icewind Dale is how a tactical RPG is done. It succeeds in presenting a believable story with likeable characters in a world that is far more detailed than the original. |
||||||||||||||
| Latest Games | | Split Second - Mafia II - Breach | |
| Latest Previews | | [PAX East] Split Second Preview - [PAX East] Mafia 2 Preview - [PAX East] Breach Preview | |
| Latest Reviews | | The Tarots Misfortune Review - Dantes Inferno Review - Alien Vs. Predator Review | |
| GamePlasma.com | | Home - About - Contact - News - Games - Reviews - Previews | |
| Platforms | | PC - Xbox360 - Wii - PS3 - PSP - NDS - Mobile | |
| All Original Content ©2003-2011 GamePlasma Network. All Rights Reserved. | Site Map | Privacy Policy | A Bradshaw-Kimbrel Company |