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Elder Scrolls III: Bloodmoon |
Windows PC |
Role-Playing |
June 3, 2003
Elder Scrolls III: Bloodmoon Review
July 29, 2003 by Igor by Igor - July 29, 2003 Bloodmoon is the second expansion to The Elder Scrolls III: Morrowind, with Tribunal being the first. Yet again, you return to Vvardenfell, but this time all the action takes place in Solstheim, a big island northwest of Morrowind. Whether you swim there, or take a boat there, the Nordic island will leave you with a lasting memory as soon as you arrive on it. Snow, Christmas trees, wolves, bears, it�s like being on a totally different continent; and that�s just the beginning. Gameplay The new expansion pack takes places in Solstheim. Unlike Tribunal, you can access Solstheim as soon as the game is installed (it is all too easy to notice on the world map) � just take a boat there. Upon arrival, you are greeted with Ft. Frostmoth, an Imperial Legion fort seemingly out in the middle of nowhere. But a few minutes later, do you realize that a company from Ebonheart is building a colony at Solstheim. The reason: lots of raw Ebony. Nothing new in the graphics arena Unfortunately, there is nothing new graphics-wise. While Morrowind�s graphics are pretty stunning, they have become dated over the years � Bloodmoon does nothing to change this (but then again, we never really did expect this from expansions) but instead capitalizes on existing features. NPCs� talk actually has relevance now! While there is no new sound per se in Bloodmoon (they didn�t go and replace all the sounds, or go and add some EAX support), the NPCs will now do something remarkable � when they talk (out loud) their comments will usually be something pertinent and meaningful. Doing a quest? Then that might be the topic of the day. Solstheim is an island about one fifth the size of Vvardenfell, and it is actually completely new (it wasn�t featured in earlier The Elder Scrolls games) � the only other island in Morrowind was supposed to be Firewatch (on the east side of Vvardenfell). But maybe they are still planning to do the other island, or preferably, the rest of Morrowind. So why am I still treated like a nobody? By now I am a Grandmaster of House Telvanni, and I�ve killed a god. Shouldn�t I get a little more respect then being talked to like trash and/or being ignored by the guards? Or maybe they have trouble seeing my glowing swords and glass armor? Surely a feature where you are given respect by the time you are a high level couldn�t be that hard to code.
In a nutshell I recommend buying Bloodmoon right away, even if you haven�t finished Morrowind yet (but only if you�re not too low of a level!). The new armor and weapons it features (not to mention the ability of being a werewolf) is more than enough to lure in fresh characters. As for those with more experience with the world, this is definitely packs the action they have been looking for � unique quests, unique creatures, everything they need. So what are you waiting for? If you�ve already bought Morrowind (and you should be ashamed if you�re an RPG fan and you haven�t), you should definitely get this expansion pack � the best in a while. |
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