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Sonic Adventure DX |
GameCube |
Platformer |
June 18, 2003
Sonic Adventure DX Review
August 2, 2003 by Jody by Jody - August 2, 2003 Ever since I was three years old, I have been a fan of Sonic games. From the original Sonic the Hedgehog all the way to Sonic Adventure � Sonic games are remarkable. When Sonic Adventure was first released, it marked Sonic�s first foray into the 3-D world. Now, with Sonic Adventure DX: Director�s Cut, we have the same game with a few extras available for the Nintendo GameCube! Blue is back! Sonic starts things off by helping the S.W.A.T. team dispatch a baddie in the middle of the street. This little introductory incident makes it clear that Sonic's old nemesis, Dr. Robotnik, is up to no good and will be taking out his frustrations on the kind folk of the city. Once the premise it out of the way it's time for the usual running, jumping, ring collecting and baddie-bumping. At times it's very much like the Sonic of old, with lots of high-speed spinning and scenery whizzing by. The rest is typical jumping around to avoid the bad guys and collecting rings for more points. It looks a lot like the Dreamcast version, but there is some difference. Carrying an "E for Everyone" rating and crammed full of vibrant colors and cute characters, both good and bad guys, means kids can enjoy Sonic Adventure DX along with you or even by themselves. Like any jumping collection game it involves a fair amount of trial and error and hand-eye coordination that might be beyond some young kids. But if they're patient they'll probably do fine. As a frame of reference, my friend's five year-old, Miles, was having a blast once he realized he had to just go ahead and try something and see if it worked. Let's just say he wasn't happy when I wrestled the controller away and leave it at that. The game itself doesn�t look a lot better than it did on Dreamcast, but hey, it�s a change! Sonic is constructed with a high polygon count, and is textured really well. Each of the different environments looks really nice and the use of textures is really abundant. There are only a few downfalls there, the camera still has a few problems and the biggest disappointment is the frame rate. You cannot have a Sonic game and it slow down, that is just not a possibility. Unfortunately the frame rate dips certain times during the course of the game. The drop doesn�t stall the game in any factor but it is noticeable. Overall the graphics have lasted the test of time. Surround sound helps bring Sonic Adventure into the new century, and it's worth noting that the music used in Sonic games, including this one, is a significant high point. It's distinctive and doesn't get annoying as quickly or as often as many game soundtracks do. It does what background music should: It helps create an identity for the experience but stays in the background. Another good thing is that this game supports Dolby Surround Sound Pro Logic II, and it sounds nice, if you have the proper setup to take advantage of it. The music that is in the game does get a bit cheesy at times, but it is what people might expect if they have ever played a Sonic game in the past. The voice acting is a bit on the cheesy side but it is not as irritating as other voice-overs I have heard in the past. The sound effects are also nicely done and sound really crisp. The real drawbacks to Sonic Adventure DX are things that could have and should have been fixed for a new version on a new console. Sonic and his buddies get hung up on scenery far too often and have trouble hitting what should be solid objects. Characters shouldn't fall through the floor for no reason. I haven�t experienced it personally yet, but a lot of my friends have. Even though this version seems to have fixed that, I just don�t know their definition of being fixed. Add to that a camera that goes behind buildings and other parts of a level far too often, and an occasional slowdown when Sonic should be at his fastest, and you've got an unacceptable list of fundamental flaws in a game that's been on the shelf for four years. Overall though, this is a pretty fun game. As I mentioned earlier, I�ve loved Sonic pretty much all of my life. From Sonic the Hedgehog to Sonic and Knuckles, Sonic Triple Trouble, Sonic 3-D Blast, Sonic Adventure, Sonic Advance, and so on, Sonic games have always been awesome. With Sonic Adventure � being 3-D is a VERY COOL thing, but there is always one annoying part about games such as this � the camera angle. Many times have I been in an action stage and died because of the camera. Stuff like this tends to really piss you off; something I don�t think Sonic games are made to do. This game does implement and fix bugs a lot better though. I remember on the original for Dreamcast, at random times I would fall through the stage and die � I don�t think I�ve done that once on this version yet. Bringing back the Chao was another cool feature � I just love to raise and race those things.
If you own a Dreamcast, don If you love Sonic from back in the day and didn't play this game when it first came out, you'll no doubt enjoy Sonic Adventure on the GameCube. Presentation isn't everything but in this case it's very telling. Sonic Adventure DX: Director's Cut looks exactly like what it is: a thoroughly standard platform game from four years ago basically. It just doesn't hold up well compared to other games of its kind and if you already played it on the Dreamcast, you definitely aren't missing anything. |
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