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American Conquest |
Windows PC |
Real Time Strategy |
February 14, 2003
American Conquest Review
October 7, 2003 by Tim Bradshaw by Tim - October 7, 2003 GSC Game World has once again created a powerful game to add to the Real Time Strategy genre, joining its widely successful Cossacks: European Wars. American Conquest delivers gamers a strategical challenge as well as a historically accurate storyline. With players being able to command up to 16,000 units and being able to build various detailed buildings, Conquest brings respect back to the genre. Covering the era between 1492 and 1813, American Conquest takes you through eight different campaigns from Columbus to the American Revolutionary War. Beginning with the exploration of the Americas from 1492-1502, players can lead the Spaniards under the command of Christopher Columbus to explore new worlds and battle the natives. If you want to jump further ahead in history, or after you beat the Columbus campaign, you can command the forces of the Spanish Empire under Pizarro in the bloody battles from 1532-1544 against the might of the Incan Empire, the strongest nation in all of South America. Units and buildings in American Conquest have detail on a grand scale. Not only that, but the scenery is magnificent. GSC has done it again, bringing great detail to games capable of containing massive armies in the thousands and still maintaining smooth computer operation. The musical score for American Conquest is in itself worthy of recognition. It has a better soundtrack than most strategy games out today, and it doesn't get boring too easily. The soundtrack puts you in the mood of combat with muskets and cannons. It gives you the feel of the times, and sounds like music that would be in a movie from that era. Bringing 'Strategy' Back to Real Time Strategy In Conquest, there's no "rushing" like in most Strategy games. There is always a five minute peace time in any game you play, meaning players can't attack in the first five minutes of the game. This peace time can be extended up to four hours, if players want really long and massive games. A range of factors will determine a complete victory for the players, including managing resources such as food, wood, stone, gold, and coal; taking over enemy buildings and citizens; long range artillery and tactical formations in armies, as well as morale, food supplies, equipment, and mercenaries which can be hired to assist your armies. Another interesting factor is that when buildings begin to burn, they keep burning unless your workers repair them. Your workers are also needed to train into soldiers, by sending them into your forts or fortresses. There are so many upgrades in this game, it would be impossible to use all of them unless you plan on playing a really long and drawn out game, like many of the hardcore strategy gamers love to do.
Wrapping it up So, the sound is great, the graphics are nice and smooth, the multiplayer is all right and even has its own rating system. It has historical accuracy with hours of gameplay, and players can continue devising different strategies to win. The only downside is the-hard-to-get-used-to controls. A "Cossacks" fan would probably be able to catch on quick, but I give it a 15-minute learning curve for average strategy gamers, and even more if this is your first strategy game. But don't worry, it's well worth it. The hours upon hours of gameplay will definitely make up for it. |
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