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Etherlords II |
Windows PC |
Turn-Based Strategy |
September 30, 2003
Etherlords II Review
November 8, 2003 by Brian by Brian - November 8, 2003 To start, I�d like to say that Etherlords II presently surprised me. Had I not worked for Game Plasma, I would have overlooked a true gem of a game, and while it certainly isn�t the greatest game in the world, Etherlords II is highly enjoyable and fun for all ages. Etherlords II takes place in a fantasy world of lords where all things are made from ether. There are five kinds of ether in the world, and four races. The Chaots, which are aligned to the Ether of Chaos, are the brawny race that relies on brute strength over tactics. The Kinets, which follow the Ether of Motion, rely on speed and are knowledgeable of the world. The Vitals, worshiping the Ether of Vitality, are in tune with nature and use its strength to help in battle. Finally, there are the Synthets. The Synthets follow the Ether of Synthesis and are the most unique race because they are part machine, part human. There are three main modes of play in Etherlords II. There is campaign mode, where you choose to play from one of five campaigns. The Campaigns reminded me of a 3d representation of Heroes of Might and Magic because the mechanics are similar. Each mission has an objective, and along the trip many different enemies block your path. You can collect resources spread throughout the map and use them to buy spells from shops to add to your deck for future battles. With each battle you win, your character gains experience and levels, which in turn give you special abilities to use in combat. I was pretty disappointed with the campaign though. The stories are not very involving, or even good for that matter. There is only so many times I can battle a computer controlled opponent until it feels like work. Etherlords II�s graphics are somewhat dated, but the screenshots don�t do it justice in my opinion. The character models are good, and the textures are also pretty damn good, but I don�t think they were going for realism anyway. It is a fantasy game after all. For those of you like myself who don�t upgrade their PCs every six months for the latest FPS, this is a great game for you because of the low system requirements. There are also hundreds of spell animations, which add to the games diversity. It�s just that I feel some textures are higher quality than others, and it just doesn�t blend in some parts of the game. All in all, it could be better. Theres not much music to speak of. Although there is very few scores of music in the game, the ones that are there are bland and are not good at setting the mood. Also, the voice acting in the campaign is downright awful. It is really obvious that they didn�t spend enough time on this important part of the game. The only redeeming quality about the sound is the sound effects of the spells. Almost every spell has a unique sound effect and seeing as how there are literally hundreds of spells in the game, that�s a lot of sounds. Add to that the fact the spells fit how you think the spell should sound and that they are good quality, the good almost makes up for the bad. I can say without a shadow of a doubt that Etherlords II is one of the most fun games I have played in the past six months. While the campaigns are not fun at all, the duel mode and multiplayer make up for that ten fold. In fact, they could have left the campaign out of the game entirely and I�d still have bought the game. If you want it for the single player though, prepare to be disappointed.
Do I recommend Etherlords II? If you are looking for a good single player game, then no. If you want a good multiplayer, then go get this game right now. The game�s multiplayer is superb compared to others in its genre, and even if you don�t play on-line often, you can play hotseat games with your friends. I really did like this game, and despite some obvious flaws, it�s a very enjoyable game. |
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