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| GamePlasma » Reviews » kill.Switch Review |
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kill.Switch |
PlayStation 2 |
Shooter |
October 28, 2003
kill.Switch Review
November 21, 2004 by Dave by Dave - November 21, 2003 Hi, my name is Dave and I am a console game-oholic. I have been clean for two years now (Insert scattered applause and sympathetic head nods here). That all changed last week, when the powers that be sent me a console game to review (shocked silence). Yes it seems that the most diehard of PC gamers was fated to reclaim his Playstation 2 from his daughter�s clutches. As I placed the dvd into the tray, I couldn�t help but wonder if the PS2 could handle a game like Kill.Switch after spending two years extolling the virtues of games like Rug Rats and Ecco the Dolphin. As always, with single player games, I will not release any plot details. I feel that a player should experience the story when they play the game, not read about it. So don�t worry about reading any spoilers here, not that reading any would actually spoil the game. It�s that weak� Mainly because it�s been done to death in just about every format. So if there is little to no storyline why is this game getting such a high score? Read on my friends� Kill.Switch is an attractive game. But it just reminds me of how quickly consoles are falling behind PC�s in the graphics department. Still the character models are excellent and really surprised me with the details my almost archaic PS2 (by PC standards) can push out. The weapon models are great and the weapon effects (recoil, iron sights, muzzle flash, etc.) are better then some PC games that I have played recently. Although not true rag-doll physics, Kill.Switch does a good job of capturing that feel when you cap one of the baddies. With all the lead flying around in this game, it�s possible to forget that there are other aspects to this category. The voice acting is not up to par and slightly on the wooden side. Picture if you will, the Baldwin brothers reading Shakespeare while balancing plates on the tops of their heads. That is how wooden the dialogue can get. A couple of times I almost hit the start button just to skip the cinematic. In-game is a whole other story; you quickly learn what weapons are being fired at you just by the sound they are making. The weapon sound effects are good with plenty of variation. The music, mostly consisting of a repeated sound loop does it�s job in helping set the mood for the missions and giving you that �Oh yeah, I�m a bad-ass� mentality. When you are squaring off against this many baddies, you need every advantage you can get. Kill.Switch comes in only two levels of difficulty: Normal and Hard. Normal is quite adequate and provided me with enough challenge that making it through a mission felt rewarding. The hard setting increases the number of adversaries and although I tried, there were just too many for my awkward thumbs and I to handle. There is no instant action mode or any sort of multiplayer mode at all in Kill.Switch. It�s purely a single player game with none of the trimmings. There is some replay value as you can choose to replay any mission that you have completed, but what this game really could have used was a co-op or a head to head mode. I�d even settle for an option to let me save wherever I wanted. Still, I had fun playing this game and it made me remember why I used to be a big fan of the game consoles. PlasmaFactor / Closing Remarks If you want a deep and immersive storyline in your shooter then look elsewhere for satisfaction. But if you crave action that only an insane bullet count and challenging AI can provide, this game will fit the bill. Kill.Switch does away with the storyline and gives you the sort of balls to the wall action that only big budget Hollywood used to be able too. Will this game make me trade in my mouse and keyboard for a gamepad? No. Did it convince me that consoles are a threat to PC gaming? No. But you know what? Kill.Switch did make me take a good, hard look at console games. I don�t think I�m ready to put away the Playstation just yet� And for a diehard PC gamer like myself, that�s a tough thing to say. |
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