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| GamePlasma » Reviews » Mario Kart Double Dash Review |
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Mario Kart: Double Dash!! |
GameCube |
Racing |
November 17, 2003
Mario Kart Double Dash Review
December 6, 2003 by Mike P by MikeP - December 6, 2003 Mario Kart Double Dash is the latest installment of the Mario Kart series, produced by Nintendo, and exclusive to Game-Cube. It has new features including having two people in a car, and new types of battle. So why does it feel like a rehash? A new twist on a classic game. Don't get me wrong; I love Mario Kart games. Before sitting down to write this, I played a little bit of each of the three, just to make sure that I'm not crazy in thinking this. Mario Kart DD, while it�s a fantastic racing game, didn't excel much over Mario Kart 64, which was released for Nintendo 64. Even after completing the game, you're not done. You can also unlock more cars by completing grand prix in different difficulties. Another fun thing is, you can use two players in grand prix. Whether you�re in two cars, or in the same car is up to you. I'm a little angered that they still haven�t figured out how to do 3 or 4 player grand prix, myself, but to each his own. Nintendo needs a slap on the wrist. The game sounds pretty fun, right? And it is. Battle is the one thing that doesn�t get old. Even after you complete grand prix, and do everything there is to do, you can still have fun in battle�right? Mario Kart Double Dash�s Battle Mode features three different types of play. There is the standard �balloon� one, from the other Mario Karts. In this mode, each player has three balloons circling them, and being hit by a weapon loses a balloon. The player to keep all his balloons and make his enemies lose theirs is the winner. In �shine� mode, there is a single shine placed in the level. Once a player picks it up, a timer starts counting down. Getting shot drops the shine. The winner is the player who has the shine when the timer runs out. It becomes a rather fun, mad scramble. The final mode is a �bomb� mode. In this, picking up items gives you bombs. The object is to bomb your enemy three continuous times before he bombs you. That means, if he bombs you while you�re working on the three, then he has 1 bomb point, and yours resets to 0. While it sounds fun, this match tends to be over relatively quickly. Invite your friends over, or play on LAN The levels in Battle mode are also an issue, as they�re no better than the ones for racing. They have the same basic structures as in Mario Kart 64, but they�ve varied too. The Donut level is still there, it hasn't changed at all, except for some texturing. There is also a level that is just simply, the top of a Game-Cube. It's the most pointless, simplistic, boring level imaginable. Another level is a two story one. The top floor is wire mesh and runs only partly over the ground. There are ramps to get up, and you can also travel by driving in and out of pipes, Mario style. The final level is the classic Block Fort. Block Fort was my favorite level in Mario Kart 64. It had multiple layers, each with its advantages and disadvantages. I expected this level to be great. And it wasn't. Not only are there no longer layers. There are no longer even buildings! Each of the four corners of the map has a square that you drive around. It definitely ruined the level. There are also two locked levels, Luigi�s Mansion and Tilt-A-Kart, which aren't anything special either.
Worth at least a 5 day rental. Barring the complete and total failure of the Battle Mode, Mario Kart Double Dash is still a fun game. As with all Mario Kart games, it�s rated E, and fun for the whole family. If you're a Mario Kart fanatic like I am, you�re going to be both pleased and disappointed with this game. But it's your job as a Mario Kart fanatic to go and figure that out on your own. If you're looking for a fun little racing game to pass the time, I recommend you pick it up. |
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