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Silent Hill 3 |
PlayStation 2 |
Horror Action Adventure |
August 6, 2003
Silent Hill 3 Review
January 25, 2004 by Jody by Jody - January 25, 2004 When the original Silent Hill was released on the PlayStation in 1999, we saw a new horror genre to take us all by storm. In 2001, the second installment was released with all new features on Sony's PlayStation 2. Now the most terrifying holiday resort Silent Hill has opened its doors once again to the public for the new holiday season. Does the third installment of this psychological survival horror series have anything more to offer than its predecessors? What's so scary? A lot. As with the previous Silent Hill titles, Silent Hill 3 exists in two parallel worlds, either the ''normal'' world or the ''evil'' world. The �normal� world is generally bleak, eerie and uninhabited with its fare share of monsters and surprises, however at various key moments throughout the game the surroundings change to the �evil� world. The surroundings are much more sinister, the monsters more abundant and disturbing. To explore each building thoroughly you will need to find a floor map. These show locations of various rooms, lifts, stairs etc. Your progress is marked on the maps ie locked/accessible doors, and key areas (such as a puzzle/riddle that needs solving) will also be highlighted. When it appears that you have visited all the areas/rooms in the �normal� world when it �flips� to the �evil� world the map becomes blank and all areas will need to be re-explored. With the duel shock controller set on �hard� visiting the �evil� world is a very scary experience. Where a room was previously empty it could now be full of monsters causing the controller to vibrate as your heart pounds at the possibility of an unexpected attack. On other occasions shouts, screams and banging makes you believe that something is about to happen at any time, but it never does, with Silent Hill 3 you just never know and it is this unpredictability that keeps you on the edge of your seat and puts this game in a league of its own. Silent Hill just got a lot more visual! If you thought Silent Hill 2 made better use of polygons than any other survival/horror game, you were right. But now, against all odds, Konami has improved the graphics. I didn't doubt them, but I did doubt the PS2 -- could it really go beyond SH2? Could it really do more for this situation? Now we know that yes, it can, and it just did. The lighting is virtually the same, though with less of an emphasis on impressive shadow work (they already blew our minds once, so apparently they didn't think they needed to do it again). What has been improved, and to an unbelievable level might I add, is the characters. Whether in a real-time cut scene or during actual gameplay, Heather looks absolutely stellar. Her skin color is realistically toned, her hair has individual strands that move independently, and her facial expressions are some of the best a PS2 game has ever had. The car sequence looks amazing, with rain pouring down on the windshield. The mouth movements are pretty close to CG-movie quality, lining up very close to what the characters are saying. This makes it much easier to enjoy the story and care about what the characters are saying. Look out! It's Jason! Well, sort of... The graphics are truly a work of art, both technologically and artistically, but Silent Hill 3's high point is its music. Having the best soundtrack in the series, Konami decided to include this one as a bonus disc with every copy of the game. (You'll hear the music in the game too of course.) With its incredible sounds and a stellar mix of instruments, Silent Hill 3 is both haunting and emotionally powerful. It'll intrigue you and intensify the situation, but it also has a lot of emotion behind it. No two songs are exactly alike, and span a much greater genre range than you'd expect (mostly rock, techno and classical, but the music is so vast that it's not always easy to label it as being one genre).
Diehard Silent Hill fans can What it really comes down to though is not how good the music is or how talented the actors are. What matters is how fun the game is to play. Silent Hill 3 is fun, but lacks the intensity of the first game. The intensity was lessened with the sequel, perhaps due to the fact that it was a sequel and I had already experienced that kind of horror once. Silent Hill 3 uses the same scare tactics as the first two games, so unless you're a newcomer, you probably won't be too horrified. If you question whether or not this makes the experience any less fun, then obviously you have no idea what a survival/horror game is all about. Silent Hill 3 great fun, but it doesn't go beyond that. Diehard SH fans won't be able to live without it, that's guaranteed. I had to know how the story turned out and I'm sure you will too. |
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