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Dungeon Siege |
Windows PC |
Action Role-Playing |
March 31, 2002
Dungeon Siege Review
January 28, 2004 by Jody by Jody - January 28, 2004 Dungeon Siege is one of those games that you can't truly understand or appreciate until you play your way into it. I had beta tested this game and I loved it! The day before the release of the game, it was shipped to my mailbox so I then started playing. There is just something about this game that will pull you in. After playing through the single player campaign and playing a hefty bit of multiplayer, I can say with some confidence that the image the talk had created in my mind was way off. Granted, not everything that people said was way off-the graphics are amazing, and this is one of the first things that struck me about the game. The incredible 3D models of each and every character or enemy in the game are simply amazing looking. Every piece of armor/weaponry that you equip changes your character's appearance. With the robust camera features, you can zoom in to the point that the game practically becomes a third-person shooter (if you so desire), and everything looks absolutely gorgeous even up at this intimate level. The environments range from good looking too breathtaking. There were times when playing the game that I would actually stop and sight see in the environments (hopefully I'll be able to capture some of these moments in screenshots). There is also a lot of variety as far as the environments go, deserts, tundra, forests, and of course various caverns and dungeons are all represented-these look noticeably diverse from one locale to another. Dungeon Siege�s graphics are stunning, and probably the main reason why it�s so easy to spend hours playing the game, even with its linearity. The world is fully three dimensional and really does feel like a world. The rolling landscapes are detailed down to the last bush, weather effects cycle, and there are plenty of unique touches like pulsating magical weapons. Also, once past the initial load, the game never loads. Besides being impressive for its technical merits this feature does wonders for gameplay. Never having to wait for a load screen between areas really does add to the effect that you�re in a living world. Speaking of the world at first it�s just you against it. Over time you can collect other party members to help free the lands from evil, and pack mules to help carry all your well-earned booty. Party members either volunteer to join or must be hired. Like your character they really have no definition beyond what their best skill is, which in turns means that you won�t even be able to recall their names but you will be able to remember the fact that guy number three is really good with a sword�which brings up the fact that the skill system is another con of the game�s simplicity. The sounds just bring out the beauty of the graphics. Jeremy and Julian Soule composed the music in Dungeon Siege, and my hat flies off to both of them. Their awesome work made the perfect background music for Dungeon Siege, orchestra music that never gets annoying! This game would be a whole lot more �flat� if they left out music, so with music that is of a quality as high as the visuals you are truly in for a treat. With so many ways to level up, how can this game not be fun? While the game is certainly a blast, I do have a few complaints that I would like to address. First of all, there seems to be some issues with experience. If you play on one of the harder difficulty levels, you will need to have caster using healing spells practically constantly. Unfortunately, characters get much less experience for healing than for fighting, so your "healers" will be quickly left behind in levels. Second, simply as far as items goes, it is much, much easier to get beneficial items for melee warriors than it is for other characters. There are simply a lot more items that increase the melee skill or strength than there are items that increase the casting skills. The ratio is the same for staves too, so I found a lot of staves that increase the melee skill-which is practically a worthless item for pure casters. It seems that there should be a sort of division of probability, making items increase the correct attributes more often than not-items used by casters should increase casting attributes and items used by melee warriors should increase melee attributes. A related problem for pure ranged characters is that no items aside from ranged weapons require dexterity to use. The effect is that there is very little magical armor that can be worn by ranged units available at a given shop. These shops are usually stocked with armor that requires the strength of a pure melee warrior or the intellect of a pure caster-there's no armor requiring dexterity. The effect is that ranged characters end up with a lot of hand-me-down armor-I started calling my archers my "little sisters."
Dungeon Siege is a must have for everyone. Dungeon Siege finds itself firmly rooted in my Must-Have List this year, as it is really a fresh style of gaming. Featuring stellar graphics, addictive gameplay, and a lot of fun, it will certainly entertain you for some time-particularly after some well made campaigns come from the Siege Editor. RPG fans may scoff at its hack-n-slash nature, but they are missing out in this case, as Dungeon Siege provides spades of real-time tactical delight. |
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