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Thief: Deadly Shadows |
Windows PC |
Action Adventure |
May 25, 2004
Thief: Deadly Shadows Review
June 12, 2004 by Igor by Igor - June 12, 2004 It has been four years since Looking Glass Studios, home to the innovative games such as System Shock and Thief, has closed down its doors. What had once been thought lost forever, the inspiring Thief series that led to Splinter Cell, has now been revived by Ion Storm with their second sequel to the game: Dark Shadows. That being said, Master thief Garrett is back, he�s mad, and he�s ready to loot everyone and everything in The City. Art of Stealth When Thief: The Dark Project was released years ago, a brand new genre had been shown to the gamers � a first person game that was not a shooter, but a stealthy-crawler. But while the player had the option to run around the level and kill everything he or she saw, the game was designed so it wasn�t nearly as fun (or as easy) to do so. Instead, Thief focused on having the player, controlling Garrett, sneak around in the dark shadows and knock out unsuspecting enemies with his blackjack. Years later, the gaming-goodness formula is back, with Ion Storm as the developer, and Deus Ex 2 as the engine. Thanks to the use of the Deus Ex 2 engine (which itself uses a modified Unreal-series engine), Thief III has up-to-date graphics which are easily on par with any game released this year (except maybe Far Cry). While most of the things are the same as in any other game, there is one thing that makes Thief III stand out, and that�s its the use of dynamic lights � lights move around all the time, guards carrying torches, someone�s shadow changing because they are closer/farther to a light source, fires going out, all of this gives the lighting in the game a more realistic look � something that would be perfect, in fact, if it wasn�t for the bugs that would sometime make pitch-black areas (as the light crystal testified) appear lighted up. There is one thing that makes Thief III stand out of all the other games I�ve played in 2004, and that�s the sound. As a person would expect for any stealth-oriented game, the sound is expected to play a big role, and with most of the previous Thief�s sound actors back, Thief III successfully carries out this role. Sadly, in the field of replayability, Thief III does not shine. While the expert players may find �ghosting� (beating the game without killing or knocking out anyone) fun and challenging, or playing the game on expert level (the AI is actually made smarter, instead of just giving the AI more health), the gist of the game is the same. All missions must be completed, and with the exception of the beginning, all of the missions must be completed in the same order. The few �sidequests� that Garrett can do to help raise his faction status are completely unnecessary since they don�t count as �real� missions and are simply something Garrett can do without much difficulty while traveling around The City. But what I find strange, is that Ion Storm missed Pandora Tomorrow�s multiplayer success with its Mercenary vs Spies gametype; a similar Guards vs Robbers could�ve had equal success in Thief III, or even a free roam �Loot The City� mode would�ve been welcomed. There were a couple of things that, er, bugged me while playing Thief. As I mentioned before, there was a harmless bug in where dark places would appear lighted at times, but what I didn�t mention were the more harmful bugs. First off, for anyone playing Thief 3 not on �Normal� difficulty, would�ve experienced a strange glitch � the reset of the difficulty to �Normal� after reloading a saved game (not quite fun at all if trying to beat the game on expert difficulty, or having a hard time on Easy). Also, there were spots in the game where Garrett would fall through the map, land in the water, and die (I�ve had this happen to me twice.. I wonder why Garrett can�t swim?). Even more annoying was the fact that whenever I tried to K.O. a guard near the Tavern in the Docks, my game would instantly kick me out to the desktop without any error message. Thankfully, however, most of these bugs appeared rarely and did not detract from my gameplay much � but it amazes me to this day that such an obvious bug like the difficulty resetting could�ve sneaked its way and onto both the PC and Xbox versions.
In a nutshell Thief: Deadly Shadows is one of those �got to have� single player games. For anyone who likes to think instead of point and kill, Thief 3 will provide over a week of gaming goodness, and a single player experience which is so unique only Splinter Cell can come close in its comparison. But ultimately, because the game lacks multiplayer, or a real breakthrough that sets it apart from the previous two Thief games, Thief 3 does not deserve any special awards for being �unique� or �completely innovative.� Instead, Thief 3 does what it does best � continue the Thief experience out into the 21st century, in the hopes that one day a new Thief may come and become the next Half-Life. But don�t take my word for it, play the game for yourself! |
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