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Besieger |
Windows PC |
Real-Time Strategy |
June 2, 2004
Besieger Review
June 16, 2004 by Matt Wetsel by MattW - June 16, 2004 The Vikings and Cimmerians, who once lived together peacefully, are now at war after the Cimmerian King�s brother turned evil and has started a war. Build up your city walls, train an army, and do your best to besiege the enemy before they get you in the latest offering from Primal Software and Dream Catcher. What this game does well, it does very well, but are its shortcomings worth the price of admission? Besieger follows in the footsteps of so many other real-time strategy (RTS) games so that veterans of the genre will be able to jump right in, more or less. However, there are a few interesting twists on the formula. For example, there is no currency; your workers will collect wood, stone, and iron for buildings and units. Furthermore, for the basic worker units, there is no charge. 5 workers will automatically appear when a house is built, and the houses can be upgraded twice to support an additional 5 workers each time for a total of 14 workers and a female healer which appears on the 3rd upgrade. After building barracks� for offensive units, workers are recruited and trained to be Berserkers or Spearmen or Cavalry, etc, rather than those units just appearing after purchase. If any unit is killed, a worker will automatically regenerate at a house to replace it, free of charge. So, if you launch an attack on the enemy and lose a lot of units, there�s already a bunch of idle workers waiting to be trained when you return, and it�s actually quite nice. Besieger uses the engine from Primal Software�s other title, I of the Dragon. You can zoom out so that your units are rather tiny and hard to distinguish from each other, or you can zoom in so that they take up most of the screen. The units are rather detailed for their size, although you won�t notice too often since its impractical to be that close to them. Maps go through day/night cycles which make for some interesting effects (although it doesn�t seem as though fighting is impaired nor improved by night or day) and they also experience weather. Rather than just have a map covered in snow, it may start snowing on your settlement and the green grass will turn white, adding some needed variety to the otherwise bland textures. Enemy Sighted!....Enemy Sighted!....Enemy......Nevermind There isn�t much to say for the sound in this game � it gets the job done and that�s about it. The music seems the same in every level and is easily the most forgettable thing about this game (and sounds a lot like the Batman theme from the newer movies). All the other sounds are pretty standard RTS: units will respond when clicked or ordered, buildings have sound effects to accompany them, and a really funny voice informs you when upgrades are complete or when you�re being attacked. Towers will announce �Enemy sighted!� when something walks within their range, which can be a bit of a problem when there are NPC�s wandering the hills and stepping in and out of it and you hear �Enemy sighted!� every 30 seconds. I suppose it�s a necessary evil, though, since its much better than never being informed. The voice acting during the cut scenes varies between decent and painful, but they serve their purpose in advancing the story. Despite the complaints, I�ll admit I had fun with Besieger. The problem is, once you get done with the single player campaign, there isn�t much else to do. There�s a Skirmish mode which is essentially offline multiplayer against AI, and it shares the same maps and modes as the multiplayer. There are 4 modes of play: straight up deathmatch, siege mode where one player has a preexisting town which they must defend against their opponent, capture the artifact which is basically capture the flag, and tactical where you have a fixed number of units and can�t create more. All of this is well and good except for the fact that there are 8 (count �em, EIGHT) maps total available for both Skirmish and multiplayer! Granted, I�m sure since it�s a PC game that there could be more maps released for download, but the lack of a map editor/creator makes us dependant on official releases, of which there has been no mention. Since the majority of RTS fans that I know buy games specifically to play online and don�t care about the single player campaign, it seems inconceivable that these modes would be so lackluster. However, if you�re like me and enjoy the single player campaigns in these games just as much as online play, you�ll find that in the heat of a battle, the shortcomings can be overlooked. I was very surprised to see just how much Skirmish mode resembles its multiplayer brother, essentially in the way that it won�t let you save during a game. While this makes you�re decisions and strategy that much more important, it�s odd that they would leave out the ability to save progress, forcing you to either finish games or just cancel them.
Conclusion Overall, Besieger is a decent addition to the already crowded RTS genre. Some of the things that make it stand out can make it, at times, a joy to play, but the things that it gets wrong (and the inexcusably lacking multiplayer) can make you want to scream. However, at a retail price of $29.99, it could earn some appeal to those on a tight gaming budget. Perhaps if there are more patches, downloadable maps, or an expansion, this game could get a whole lot better, so let�s keep our fingers crossed. |
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