![]() |
Home | About | Contact Pause your favorite shows with DirecTV so it's game-on whenever you're ready! | ||||
|
| GamePlasma » Reviews » 007: Everything or Nothing Review |
|
|
007: Everything or Nothing |
GameCube |
Shooter |
February 17, 2004
007: Everything or Nothing Review
June 27, 2004 by Brian Ever since Rare lost the Bond license, the franchise has been on a steady decline in quality. Goldeneye practically invented the console First Person Shooter genre, and is still considered to be one of the best games of its time, but EA has been unable to come close to the great game that Goldeneye was. Trying to emulate the style and control of the game only resulted in mediocrity. There is a lot more to a Bond game than running around shooting people, and it seems that EA has finally realized that, but will a new direction help the franchise get back on its feet? It seems as though it has. Movie? What Movie? Everything or Nothing is not the first Bond game to have a completely original story, but you can tell that they put a lot more time into developing the story and missions than they did with Nightfire. There are a total of thirty-two singleplayer missions ranging from a train chase, the streets of New Orleans, an old abandoned Platinum Mine, driving a tank through the streets of Moscow, and even a secret cold war era nuclear missile silo. You name it; you will probably be doing it at some point in the game. As I said before, it feels like a movie, but it also looks like a movie. The pre-rendered cinematic are spectacular looking. The character models are also superb because they are the likeness of the people who play them in the movies. Bond looks just like Pierce Brosnan, Q looks just like John Cleese, and Mya looks just like, well, Mya. If you have ever seen a Bond movie or played a Bond game, you know exactly what to expect in the music department. Your typical Bond music is there, and a few other tracks as well. All I can really say is that if you don't like the music from previous games, you aren't going to like it here either. Myself, I enjoyed it. Playing through the missions is a blast. Some of them can get frustrating because they are pretty difficult, but completing the hard ones just makes you extremely satisfied. All the latest gadgets also make for a unique experience. The Q-Spider, a small metallic remote controlled spider can be used to retrieve body armor or battery packs in small spaces you cannot normally reach. It can later be upgraded to be a bomb or shoot poison darts, which makes it very useful and fun to use. The Nanosuit makes you nearly completely invisible so sneaking up on enemies is a lot easier and you can come up behind them to break their necks. In the later missions some of the enemies have these suits as well, so your thermovision goggles will help here. Additionally, instead of regular grenades, you have coin grenades. They are disguised as a coin and can thus be thrown farther and faster than a regular grenade. There are normal ones, flashbang coin grenades, and EMP grenades too. The rappel allows you to climb up and jump down walls. No need for stairs with this gadget. Its very fun to use, but it also leaves you vulnerable. You can target enemies when using it, but only the ones below you. Some missions have people following you down firing at you or out of your sight that are pecking away at your health as you glide down. Finally, the network tap allows you to control electronic equipment from far away by targeting a certain part of it. In one mission you will use this to control tank turrets in a crowded room. The only thing that really detracts from the fun of the game is that its multiplayer deathmatch mode is pretty lacking. Because the game is no longer a first person shooter, the multiplayer mode also had to be revamped. However, unlike the rest of the game, the multiplayer deathmatch mode is severely lacking. First of all, you can't even play it unless you unlock one of the maps by playing co-op mode. Unlockables are good, but not when they are basic modes like deathmatch. Second, the arenas are literally tiny, and instead of a split screen 3rd person view, its just one isometric fixed view. This sounds like it would be hard to aim with, but it has an auto-aim which means it takes little to no skill to win. Most of the gameplay mechanics from singleplayer are there, but you cannot take cover. Not that it would be useful anyway because your enemies can see where you are regardless. I was really disappointed with this part.
Best Bond game since Goldeneye There is no doubt in my mind that this is the best Bond game since Goldeneye, but it still has a long way to go in the multiplayer department to reach the level of Goldeneye in my opinion. Regardless, this is a fantastic game. If you are a fan of action games, this is a must have. Pick it up now if you haven't already. |
||||||||||||||
| Latest Games | | Split Second - Mafia II - Breach | |
| Latest Previews | | [PAX East] Split Second Preview - [PAX East] Mafia 2 Preview - [PAX East] Breach Preview | |
| Latest Reviews | | The Tarots Misfortune Review - Dantes Inferno Review - Alien Vs. Predator Review | |
| GamePlasma.com | | Home - About - Contact - News - Games - Reviews - Previews | |
| Platforms | | PC - Xbox360 - Wii - PS3 - PSP - NDS - Mobile | |
| All Original Content ©2003-2011 GamePlasma Network. All Rights Reserved. | Site Map | Privacy Policy | A Bradshaw-Kimbrel Company |