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Aura: Fate of the Ages |
Windows PC |
Adventure |
June 29, 2004
Aura: Fate of the Ages Review
July 22, 2004 by Matt Wetsel by mattw - July 22, 2004 First of all, if your interest in this game extends from the use of the word "adventure", I encourage you to hit "Back" on your browser and just stop reading right now. Frustration = Fun Aura plays very much like the puzzle games of previous generations - all gameplay is controlled by the mouse. The cursor will turn into an arrow if you can move in a certain direction, will glow if you can pick something up, or if something in the screen can be manipulated or added to. The whole game is mapped out on pre-rendered backgrounds (which look great) and, almost instantly, you have a rediculous amount of places to explore, things to pick up, objects to rotate, and levers to pull. Talking to the right NPC's and looking at the right things will add clues to your journal, which consists of illustrations which give step-by-step instructions on what to do with the various machines, etc in order to proceed. Those who are concerned this will spoil the challenge need not worry; the journal entries are often equally if not more frustrating than the puzzles themselves. The best part is that once you figure out what needs to be done, the journal will make perfect sense and you'll wonder how it was so confusing. Beautiful Backgrounds, Ugly FMV So many games in the past used pre-rendered backgrounds to make up for the lack of power available to developers at the time (Resident Evil 1-3, Final Fantasy 7-9, and the Myst series come to mind) that one can almost expect them to look wonderful. That said, the backgrounds are undeniably gorgeous, whether you're outside on a stone walkway, inside a cabin, or standing before snow-covered temples at daunting altitudes. However, excellent graphics are becoming more and more common among PC titles, and a 3D interface could have greatly improved the pacing to Aura, and they still could have used pre-rendered graphics for the closeups. That's just a minor gripe from a gamer who's used to faster paced titles, though, so I'm sure fans of the genre won't think twice when they see some of the beautiful designs Aura has to offer. I would encourage you to turn up the gamma, though, either in-game or on your monitor, or else you can pass over clues or items on occasion. If the Voice Acting Was Free, They Paid Too Much Between the talented artists which created the backgrounds and the level designers who created some downright difficult puzzles, it would appear that the sound department didn't have much of a budget. Objects make the type of noises one would expect, with metals clanking, pages crinkling, and machines whirring all in a suitable fashion. The music seems to fade in and out, definitely taking a back seat to the rest of the game. You couldn't expect much else from a game like is, and with everything mentioned so far, it's hard to find a complaint. Whether or not you'll have fun with this game is a matter of what you consider "fun". Gamers used to fast-paced action will find their finely tuned reflexes useless here, and gamers who value the story aspect of games will also be disappointed. But, those who like to challenge themselves and are willing to invest the time and frustration to give Aura a shot will find a game that can be very rewarding. Sometimes there will be a series of puzzles which aren't as closely related or difficult as, say, the first area's puzzles, and once you get a flow going, it's hard to walk away as you become more determined and confident to get through the game. Personally, puzzle games of this variety wouldn't usually spark my interest but I still found it entertaining, which says a lot about it. Perhaps the Game Doesn't Want Me to Play It? With a game like this, you wouldn't expect to encounter many technical problems, but alas, nothing is perfect. Installation took 3 or 4 attempts as the installer insisted that certain files on the CD's were not there. The first time the game launched, it did so without my instructing it to, taking me to the title screen but unable to interact with any of the options. Instead, my desktop beneath it kept blinking in and out of the picture, which I was equally unable to interact with. Though this only happened once, it was frustrating enough that it's worth mentioning.
The Last Word Aura: Fate of the Ages is a game that will cater to a very specific audience, and if rip-your-hair-out hard puzzles are your cup of tea, than this title comes fully recommended. Fans of older games like Myst will feel right at home, and those hungry for games like it should jump at this one since it's a genre which is practically dead. Despite the slow pacing, the game can be really absorbing at times, and the sense of accomplishment with getting past certain puzzles is unparalelled. The inexcusable instability, though, will make some never want to play the game again, which I suppose is fine since there is virtually no replay value. Don't be fooled by the use of the word "adventure", either, as the story and characters are so flat that they make walls jealous. As a $20 budget title, though, the price is definitely right, and there's plenty of fun to be had for hardcore puzzle fans. |
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