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Spider-Man 2 |
GameCube |
Action Adventure |
June 28, 2004
Spider-Man 2 Review
August 9, 2004 by Brian Callam by Brian - August 9, 2004 Spider-Man 2 is a great movie. One of the best, if not the best comic book movie ever, and so the game based on the movie had a lot of potential. After all, it borrows the freedom you see in games like Grand Theft Auto and True Crime with lifelike web swinging, and rag doll physics. Despite that though, the game turned out to be the biggest hit and miss title I�ve ever played. What exactly went wrong? Read on to find out. Fluff Spider-Man 2 takes place in a fully rendered life-size Manhattan, and loosely follows the story of the movie. By loosely I mean that while Doc Ock is the main super villain, you will also encounter other villains from the comic books throughout the game including Rhino, Shocker, and Mysterio. You will also fight side-by-side with Black Cat a few times in the game. If you look at the screenshots, and you see the ones of the pre-rendered cut-scenes, you may be wondering why the graphics got such a low score. Well, the pre-rendered cut-scenes are few, and although they look fantastic, most of the cinematic scenes use the in-game engine, which looks terrible. Some of the scenes even have glitches where some characters get stuck in a twitchy state. It gets very annoying. There is a great void in the music portion of Spider-Man 2. Although there is music occasionally, 90% of the time you will be swinging around town hearing nothing but people calling you a menace, or people telling you you�re �the man.� The music that does play is good, but it seems to only play when you are near a mission objective, which means you will probably only hear it for 30 seconds before a cut-scene starts. I was really disappointed because of this. Despite its graphical, audio, and technical problems, Spider-Man 2 is still a very fun game. I can swing around Manhattan for hours without getting bored. Beating up the same old thugs all the time may get boring, but webbing them up to the street lights and then beating them as they hang there helpless does not. If you manage to master combat and the Spidey sense, combat can be a blast as well. Dodging attacks over and over gives combat a sort of matrix feel and its just simply fun. Even chasing down a getaway car and landing on the roof is enjoyable experience. Still, nothing beats the swinging. Oh, and the leaping whole blocks at a time. That�s fun too. Ugh. The absolute worst part of this game is that it is loaded with glitches and bugs. It seems they rushed the game out the door in order to release it in time for the movie. Well, that didn�t work out to well. As I said in the graphics section, some of the cut-scenes become twitch-fests, and even some parts of the actual game do as well due to the rag doll physics. There aren�t any load times between any parts of the city except for going into some buildings, but there is slowdown in some places. There is also this one mission where you must beat up a bunch of mechanized battle suits, and although there are no problems here, after you beat it, these things will begin attacking citizens when they call for help. When these things show up in the city the game slows down to a point where it becomes unplayable, and I even had the colors become inverted one time when these things came, not to mention the times when I had to restart my GameCube because these things caused the game to freeze.
You might want to rent it� Like I did. This game makes a good rental because it is pretty fun and it gives you a lot of freedom. However, for every good thing Spider-Man 2 has, it has an equally bad, sometimes worse part to compensate, and for this I can not suggest purchasing this game. If this game hadn�t been rushed to be released alongside of the movie, this may have been a great game, but as it turns out, its not. Its very hot and cold, if you know what I mean. |
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