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Burnout 3: Takedown |
Xbox |
Racing |
September 7, 2004
Burnout 3: Takedown Review
November 21, 2004 by BillyW by BillyW - September 21, 2004 Burnout 3: Takedown can be simply described as a revolutionary arcade racing game. If you have played any of the previous installments, you know that the Burnout series provides spectacular crashes. This game like other sequels, improves game play, graphics and adds features. But these improvements have gone a far way, and have made Burnout 3 a truly incredible game. Better Than Your Average Sequel In the previous installments of the Burnout series, the racing experience was merely average, and in Burnout 2 the highlight of the game was the crash mode. Burnout 3 has made the racing aspect of the game as fun and competitive as the other modes. As in the previous games, drivers have always been rewarded for driving riskily. Driving on the wrong side of the road, right next to cars and catching air will fill your burnout meter. The meter will enable you to boost for short or long periods of time, depending how full, and how big it is. But the best way to fill up your burnout meter is to �takedown� other racers. This can be done by shoving your opponent into a wall, rail, pillar or car. If done correctly, you get an incredibly gratifying shot of the car you just pushed into a pillar being mangled in slow motion. Not only is this insanely cool, but if you perform a takedown, your boost meter will grow substantially, and stay that way until you crash. Another way to takedown a person is by using a new feature called aftertouch. Aftertouch allows you to guide your car through the air after you have crashed. Although I was initially skeptical of the idea, it not only an additional strategic feature, it is also very fun to try to guide your car into an opponents. Aftertouch also adds depth to the crash mode which I will talk about later. The graphics are what help bring the game to life. In single player mode, the game runs at a constant 60 frames per second, the constant frame rate provides a mesmerizing sense of speed, one that is present in very few racing games today. The sense of speed can also be attributed to the blur effects. Although they are a bit over done at lower speeds, at high speeds it makes it feel as though you are really going 180 miles per hour. The car models look great, some better than others and the reflection effects on the cars look fantastic. It is astonishing to think that this game has such good graphics and a steady frame rate. The sounds in the game are up to par with the rest of the game. Cars provide great noise, along with explosions, crashes and ambient noise in the racetrack. Noises like passing cars are great, and add much to the experience and atmosphere. The only downside to the sound is the music, or lack of variety in the music. When playing the game you will notice that the game has become �EA-ified� as I like to say. EA provides tracks, some good, some not so good. But the music is not very diverse, most of it being punk rock from unknown bands. I think that EA shafted Burnout, giving Madden and MVP baseball better songs and better known bands. Also, throughout the game you will notice ads for other EA games. DJ Stryker, informs you throughout the game. But his �radical� tone and �gnarly� words will make you begin to hate him. Fortunately there is an option to turn him off. As for the difficulty, Burnout 3 is not a hard game, but it is in no way a cinch to complete. You will lose your fair share of races, but it provides just enough challenge to keep you motivated. The AI of the other racers is remarkable, they will try to push you into oncoming traffic, battle for position, and do just about whatever they can to get ahead of you. Occasionally they will crash into that lone bus that is crossing the road, but this kind of behavior is very rare, and quite hilarious. Usually the AI is very good at evading oncoming traffic, and avoiding obvious obstacles. Offline multiplayer will provide two-player, 30-fps split-screen for main modes. You have to unlock tracks and crash junctions, but if you remotely like this game it's pretty assured that won't be much of a problem unlocking numerous locales. The online multiplayer is slightly different. All the main modes are still available, but aftertouch had to be removed. Hosts have plenty of options, including; kicking players, choose class of cars available for racing, and tweak some other important options.
In A Nutshell Criterion and EA have greatly improved the Burnout series. All of the modes are incredibly fun. This game could be a candidate for the best game of the year. If you cannot buy it, rent it, I guarantee you will have fun with it. |
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