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Paper Mario: The Thousand-Year Door |
GameCube |
Role-Playing |
October 11, 2004
Paper Mario: The Thousand-Year Door Review
October 31, 2004 by Brian Callam by Brian - October 31, 2004 To put it simply, Paper Mario: The Thousand-Year Door is one of the best RPGs to come out this year. With its unique visual style, well rounded characters, inventive battle system, and dozens laugh out loud moments, this game is a must have for any GameCube owner. The Princess has been captured... again. The game begins with Mario receiving a letter from the Princess along with a magical treasure map. The Princess� letter instructs Mario to join her in Rogueport so that they can look for the treasure together, and wouldn�t you know it, when you arrive, she is nowhere to be found. After teaming up with a spunky young goomba named Goombella, and meeting with her University Professor about the map, you learn that the map is for the treasure behind the thousand-year door that lies below Rogueport, and in order to open the door you must collect the seven crystal stars (surprise!) located all over the world. Assuming that the Princess had went ahead to find the crystal stars herself, Mario and Goombella set off to find the first crystal star in hopes of catching up with her. Of course, this is futile because she has already been captured by the X-Nauts, an evil organization led by the wizard Grodus, who also happens to be looking for the crystal stars, but for an entirely different reason. Of course, where would Mario be without the evil King Bowser? When he learns of the crystal stars, he also sets out to find them, but as usual Mario is always one step ahead of him. Despite the characters in Paper Mario: The Thousand-Year Door being paper thin, essentially two dimensional, the game�s world is actually 3D, and even so, it still has paper like qualities. For example, pages will be ripped off the world to reveal hidden stairways and passages, or flap in the wind when you use Flurrie�s special ability. The game certainly does have a 2D look though. All of the characters are drawn to look kind of like cartoon or storybook characters, and they are all extremely well designed. If you are one of those folks who doesn�t like the cartoon style graphics, or think they look too �cute,� you won�t appreciate the graphics very much. However, for everyone else, they graphics are spot on. The storybook feel also aids the gameplay mechanics as I explained above with Mario�s special abilities. Audio is another aspect of this game that is done extremely well. The music is excellent. It fits the theme of every chapter fantastically, and also has a wide range of sounds. The music ranges from the spooky theme of Twilight Town, to the upbeat tune of Petalburg, and the exciting melody of the Glitz Pit. Some characters even have their own theme music which is cool. There�s really something for everyone in the music department and it all wraps up into a complete package. Paper Mario: The Thousand-Year Door is one of the funniest games I have ever played. There are plenty of references to classic Nintendo games, and it isn�t afraid to make fun of itself either (at one point, an enemy in a poorly designed disguise talks directly to the player telling them not to blow their cover). One segment is very much like Pikmin, and another seems like a spoof on Pirates of the Carribean. You will actually want to speak to every single person in the game, because, no matter how ordinary a thing they may be talking about, it will make you laugh at how absurd it is. Each character is actually interesting to talk to which is a very welcome change of pace from the latest RPGs. I was just giddy playing this game. I constantly had a smile on my face, and that is not something I have had a game do for me ever. Just wait till you hear about Luigi�s adventures whenever you return to Rogueport. I was literally laughing out loud. If I haven�t convinced you to go out and buy this game yet, I have a few more things to say about it. First of all, the game racks up to a whopping 30-40 hours of gameplay (it took me about 38), and that�s without doing all of the side quests, or the Pit of 100 Trials. The length does not disappoint, but even so, I found myself not wanting it to end because this is such an incredible game. There was only one thing that slightly annoyed me about the game, and that is that it relies a bit too much on back tracking in some parts of your journey. This is only a minor problem though, because the game is just so good in every other aspect that it can be overlooked.
A Must Own I had a pretty hard time writing this review, because there is just so much in this game to write about, and I didn�t want to spoil the game too much, so I didn't know where to start. To put it simply, Paper Mario: The Thousand-Year Door is easily one of the top five GameCube games there is. In fact, its easily one of the best games to come out this year, period. If you have ever played a Mario game, enjoy RPGs, or are a gamer, you need to own this game. It will provide hours upon hours of enjoyment. I honestly cannot fathom anyone playing this game and not having a great time doing so. |
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