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| GamePlasma » Reviews » I of the Dragon Review |
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I of the Dragon |
Windows PC |
Role-Playing |
November 2, 2004
I of the Dragon Review
November 30, 2004 by Matt Wetsel by MattW - November 30, 2004 Monsters are once again swarming through the land and attacking the humans. You, the last dragon, have to help them beat back the hordes of creatures and blah blah blah. That's about where the story stops making sense or being interesting, much like the game despite some potential. Dragon fanatics may find some fun here, but everyone else should just go play Diablo 2 some more. I of the Dragon�s gameplay is centered around (you guessed it) controlling 1 of the 3 dragons you can select at the beginning of the game. With the exception of the spells they learn, the 3 don�t have too much to set them apart from each other. Each one has 3 types of attacks, and some stats cost more than others to upgrade, but for the most part having the extra dragons doesn�t add the kind of replay value that a game like Diablo (1 or 2) has where it�s characters vary significantly in abilities and stats. Your dragon of choice will be the one you use throughout the game with the exception of an ill-conceived level or two where you control a human. You Could Argue That It's A Water Color.... Graphically, I of the Dragon isn�t anything we didn�t see 3 years ago in better games. The dragons themselves look nice enough, but the terrain�s textures are often blurry or look smudged and lack an overall sense of detail or uniqueness. This problem compounds itself as you explore newer maps, and even when there are some different environments, the boringness of it all makes them all look the same anyway. If You Could Hear Me Talking, I'd Be Improvising Every Word You Read The audio in the game is strike three of the unimpressive. For a fantasy game, a lot of the music sounds like it would be more at home in a jungle setting, with lots of tribal drums. I rather quickly turned it down and turned Winamp up, which thankfully didn�t interfere with the game at all (some games can be very temperamental). The sound effects themselves are as generic as the surroundings: they get the point across but don�t do anything more. The problem with I of the Dragon is that it just isn�t that much fun to play. After a few hours, it just becomes the same old go-kill-this, press-B-here, fly-awkwardly-to-go-kill-more-things. The story never tries to be appealing, so it largely feels like you�re going on these �quests� because some guy on a flying carpet told you to. RPG�s are known for being story-driven, and if the story is lacking, you can bet that the gameplay better make up for it. Sadly, it�s neither in this case and I of the Dragon falls short. For an RPG, I of the Dragon doesn�t go very far. You have no inventory, no armor, and basically no upgrades beyond the experience levels and learning new spells, which vary between essential and a waste of time. A game like this should offer some depth! As previously stated, the ability to control the construction of the towns or perhaps to oversee them in any way would have added significantly to a bland title. While we�re on the subject of bland titles, who thinks up the names of the monsters? The first difficult boss you encounter is named Tumba Umba. Then the classics, bug and big bug, and it just goes from there. What�s worse is to think that there were probably some names which DIDN�T make it into the game, meaning Tumba Umba is the best of their creative energies.
I of the Dragon had potential, and for those of you who love anything involving dragons, this game will probably entertain you sufficiently. For the rest of us, though, there are a wealth of action RPG�s that have done it all better and retail for half the price. If a sequel were to address some of the complaints, especially the slow pacing and lack of interesting story, then they could have a very good game on their hands. As it is, I of the Dragon drags on and on into mediocrity. At least Tumba Umba is there to keep it company. |
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