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Cops 2170: The Power of Law |
Windows PC |
Real-Time Strategy |
January 27, 2005
Cops 2170: The Power of Law Review
February 12, 2005 by Rick by Rick - February 12, 2005 Cops 2170: The Power of Law, is a futuristic game that puts you in the shoes of Katy, a rookie cop in the big city. Play through the life of a cop in the future and help to take down the threats to society, as well as make pivotal decisions that could change the course of your career, as well as your life. The gameplay in Cops 2170 was very much reminiscent of the X-Com series. You play as a team of futuristic police officers that run on various, usually urban missions all over the place. The city is your battle ground, and you maneuver your subordinates and yourself throughout the city to root out the baddies that lie in wait. During battle everything is turn based. Each character has an AP score that determines how far they can walk and how many actions they can take (i.e. attack, equip, reload etc). After you've moved everyone to where you want them, you end your turn and the enemies and neutral characters take their turns. Of course if you don't have a line of sight on these NPC's then you can't see what's happening, all you get is a screen that informs you that the enemies are moving. Mutants and Robots and Rat-Men... Oh My! The graphics for Cops 2170 were actually fairly decent. A few of their particle effects were substandard, but everything else was good. The character models, though not horribly complex, were pretty good. The enemy and neutral units looked pretty good as well, especially the robots. In fact the robots were the most impressive of batch. The music in Cops 2170, wasn't half bad. It didn't change much, but neither did the mood. Sound wise, the game's music was probably the best thing it had going for it. Of course that isn't saying much. Despite all the problems this game had, there is a certain level of enjoyment that can be procured from beneath the surface. Of course you have to dig a bit... but in the end it may be worth it depending on your tastes. Badges? We Don't Need No Stinkin' Badges! Something I found interesting, was the way you procured equipment for you and your party. Sure there are plenty of goodies to be picked from the dead remains of your enemies, but originally, you have to get your starting equipment from someone. There is no money system. You don't buy weapons and items, instead you are restricted as to what items you can buy and use based on your rank. When your rank goes up, you are trusted with more advanced weaponry. To counterbalance the complete lack of currency, the merchants have a limited supply of everything. On top of that, you only have so much room for all your equipment. This means that you have to pick and choose very carefully before you head out on a mission. I think this is an interesting way to do things. It seems pretty logical that you get weapons from the police supply box based on seniority. Kudos to the developers.
Do You Understand These Rights as they Have Been Read To You? Cops 2170: The Power of Law, is a good game hidden beneath a pile of rotten apples. So many problems make the game about a quarter as fun as it could potentially be. If the developers added a mini introduction/tutorial to the beginning of the game, toned down the ambient sound intensity and frequency, and improved the voice acting... they would have a good game on their hands. If you enjoy turn based strategic action games, you might be able to look beyond the game's faults. If not, you might want to at least give the game a look over if one of your friends happens to have it, just in case. |
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