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Shadow of Rome |
PlayStation 2 |
Action Adventure |
February 8, 2005
Shadow of Rome Review
February 22, 2005 by Peter Skerritt by peter - February 22, 2005 After a period of turmoil, Rome is finally starting to settle down under the rule of its new emperor, Julius Caesar, and the much-anticipated period of peace�the Pax Romana�is seemingly close at hand. One night, while on his way to the Senate House, Caesar is suddenly killed and Rome is in shock. Who would do such a thing, and why? One of the more notable senators has found a perpetrator and claims that he witnessed the act, but is this the truth? Agrippa, a Roman Centurion, finds out that his father has been tabbed as the killer and returns to Rome. Octavanius, Agrippa�s friend and Caesar�s nephew, decides to do a little investigating of his own. Can Agrippa and Octavanius solve this mystery and save an innocent man? The Gameplay's The Thing! Shadow of Rome allows players to unravel this mystery behind Caesar�s assassination via alternating action sequences and stealth sequences. The action sequences follow Agrippa, a centurion soldier whose father has been tabbed as Caesar�s killer and looks to be headed for execution. The stealth sequences, meanwhile, follow Octavianus, Caesar�s nephew. In theory, it�s a nice idea to put these two types of gameplay together in order to add some variety; unfortunately, the stealth sequences prove to be too frustrating and don�t measure up to the game�s rather exciting hack �n slash action levels. Visually, Shadow of Rome is fairly impressive. The game apparently takes cues from Ridley Scott's Gladiator for many of its backdrops and does a decent job of bringing them to life on the PlayStation 2. Locations such as the Coliseum, the Senate House, and Syracuse Prison all look remarkably good. The character models are fairly detailed and they animate well. As with many action games, the camera does require a bit of manual adjustment during Agrippa�s sequences; however, it�s nothing fatal and can easily be done on the fly as needed. The same can be said to a lesser extent for the stealth stages, although players have more time to adjust the camera as needed while out of sight of enemies. The frame rate is also mostly locked in at a consistent 60 frames per second, despite the presence of a lot of enemies or a huge boss onscreen. Be warned that the action stages feature some of the most graphic violence around. Aside from gallons of blood being splattered everywhere, enemies can also lose their heads and arms and have even been known to wet themselves on occasion. While this may be unsettling to some, it�s also right on cue with Gladiator. Shadow of Rome�s sound is mostly quite good. The music is very representative of the time and is epic when it has to be. Sound effects are sampled cleanly and stereo separation is impressive�especially in the Coliseum, when players can literally hear the swell of the crowd surrounding them after especially satisfying kills. The voice acting is better than average for the most part, although there are the occasional William Shatner-like pregnant pauses which simply aren�t needed. The game does support Dolby Pro-Logic II, and this is recommended for the best possible aural experience. Alas, FunFactor, The Value is Average Shadow of Rome is difficult to pin an exact number on, in terms of FunFactor. While the action sequences are great, the stealth sequences suck a lot of life out of the game. Instead of artificially jacking up the difficulty by making Octavanius weak or by auto-failing players for being so much as spotted in some stages, it would have been better for Capcom to focus more on the action stages and instead leave the stealth in as a minor diversion. An extra point is given in the PlasmaFactor department, mainly because of the interesting story and the plentiful variety of Salvo moves that Agrippa can pull off. It's also hard to deny that I give a little extra tilt to a game that has potential for the right kind of game player.
Caveat Emptor In the end, Shadow of Rome gets mixed results. The action sequences are seemingly worth the price of admission, as they contain some of the best hack �n slash action that the PlayStation 2 has to offer. The unfolding story presents an interesting tale surrounding Caesar�s infamous death, which can initially entice players. The visuals are impressive, and the sound is of equal quality. The ultimate failing of the game lies within its stealth sequences, which basically stand as interruptions of the game�s action and rapidly become frustrating and annoying. It�s too bad, as the action sequences by themselves could have carried this game. Rent this one, if only to experience the beautiful brutality of Rome, be for those prepared to pay full price, I say� caveat emptor. |
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