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| GamePlasma » Reviews » Tekken 5 Review |
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Tekken 5 |
PlayStation 2 |
Fighting |
February 24, 2005
Tekken 5 Review
March 19, 2005 by Peter Skerritt by peter - March 19, 2005 Tekken 5 marks the 10th anniversary of Namco�s flagship fighting franchise. Starting first in coin-op form, running on PlayStation-based System 11 hardware, the series has now spanned several PlayStation and PlayStation 2 sequels. With this latest release marking the fifth King of the Iron Fist Tournament, can Tekken 5 continue the series� run of success, or is Tekken finally reaching the point of saturation? Tekken 5 gives players a few different ways to play, right off the bat. The mode of play that most players will dig into right away will likely be the Story mode, which pits players against various opponents through up to nine different rivals as the story behind each character�s motivation behind entering this tournament is revealed. As players complete Story mode with different characters, new high-quality (and usually pretty hilarious) CG cinema sequences wrap up the story and new characters are unlocked. Be forewarned, however: the Story Mode�s final boss, Jinpachi Mishima, is one of the cheapest end bosses in fighting game history� and can lead to fits of intense rage. Imagine this scenario: After beating Jinpachi in the first round and whittling his health bar under 25% in the second round, he then goes on to beat you without taking further damage and then wins with a Perfect decision in the final round. Yikes. Tekken 5�s visuals are strong, beginning with the impressive CG sequences, then bleeding down into the fighting areas and then the fighters themselves. The fighting areas are particularly impressive. One stage puts players in a moonlit cotton field, and the cotton gently blows in the wind. Another takes place in a stained glass chapel. As the fighters do battle, objects within each stage can be broken or sustain damage and the ground can even show signs of damage when falling bodies make impact. The environmental damage is a nice touch. Each fighter is quite detailed, including whichever customizations that players may add, and the character animation is silky smooth. Considering the number of moves per fighter, getting all of the moves to animate so smoothly is no small feat. One minor point of contention lies in the special visual effects that can be seen as hits are landed�it still looks rather cheesy, although this has been a staple of the series since its inception. The Tekken series consistently had some great music, mostly of the techno or electronic persuasion� and Tekken 5 is no different. In fact, the music in this latest Tekken game is among the best that the series has had to offer in its 10 years. There seems to be a bit more variance to the styles of the music tracks in the game, with one track even introducing some choral elements� and variety is certainly a good thing. As for the sound effects, they�re essentially the same ones that Tekken fans have been hearing for over a decade now; however, they�ve got a bit more kick behind them thanks to some increased bass. It�s also worth mentioning that, for the first time, there are actual voices for the characters. In the case of Paul Phoenix, especially, the result is pretty funny as he�s made out to be lacking in the intelligence department. One nitpick about the sound would be that Namco didn�t include any Dolby Pro-Logic II encoding. While very few players will notice this, the use of Dolby Pro-Logic II sound encoding has become almost standard�especially for big-time releases, such as this one. To say that Tekken 5 is fun to play would be a gross understatement. Despite some issues with the Story mode�s final boss�which may lead some to violent outbursts�the overall game is still a blast to play, whether it�s with a friend or by yourself. The Arcade mode alone can make hours fly by, between trying to gain higher ranks and trying to spruce up your favorite characters. The Story mode has 10 characters to be unlocked. �The Devil Within� mode is a fun diversion. Add the arcade emulations and a few other modes that weren�t touched upon earlier�like the Time Attack and Survival modes�and you�ve got a lot of content to play through and keep you busy for weeks, or longer. The best part of all this is that the core gameplay is as fun and accessible as it�s ever been with this series. Players can get good enough just to unlock everything, or can improve their skills even further and challenge others. It is somewhat unfortunate that there isn't an option for online play, as that would extend the replay value even further, but that's really a nitpick. You�ll notice that the PlasmaFactor score is the outlier in a sea of 9s. A lot of this is because of the rather frustrating nature of fighting Jinpachi and the anger that ensues as a result of sometimes having to face him more than 15 times before beating him. While it�s true that this doesn�t really take away from the overall fun of Tekken 5, since he�s only in the Story mode, frustration can lead to a temporary dislike of the game and impede a player�s progress as he (or she) attempts to unlock the game�s hidden characters. If you remember being totally frustrated by the cheapness of M. Bison while playing Street Fighter II, you�ll be in for some d�j� vu here. The good news is that the other modes don�t make you deal with this cheapster and plenty of fun to play, otherwise.
A Fitting End Tekken 5 is a great fighting game. There�s no other way to say it. It�ll be interesting to see how Namco tries to top this game, but with the next generation of consoles merely months away, it�s a certainty that they�ll try. In the meantime, if you�ve ever been�or currently are�a fan of Namco�s flagship fighting franchise, the decision to add Tekken 5 to your collection should be a no-brainer. It�s a fitting celebration of 10 years of Tekken, and easily deserves the highest of recommendations. |
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