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Oddworld Stranger's Wrath |
Xbox |
Action Adventure |
January 25, 2005
Oddworld Stranger's Wrath Review
April 10, 2005 by Mike Lanier by Mike Lanier - April 10, 2005 A chippunk is making the most annoying racket imaginable. A sentry walks over to it and starts beating the crap out of it with his gun. He spots you and calls another guard over. Before either of them can fire you shoot a stunkz their way. The smell is so awful that they both start throwing up uncontrollably. While they�re incapacitated you vacuum them into a special device and relax for a moment. These two will earn you a little extra scratch. Good thing they were puking and not bleeding; they�re worth more dead than alive. Now it�s time to move on . . ..Stranger. Play With The Animals You remember Oddworld Inhabitants? They�re the guys that Made Abe�s Oddysee, Abe�s Exodus, and Munch�s Oddysee (three of the most unique and funny platformers ever created). Well they�ve got a new game. You guessed it, it�s a . . .. first person shooter? No, seriously, the new Oddworld Game, Oddworld: Stranger�s Wrath is a first person shooter. In a time where we�ve played Halo 2, Far Cry, and Half-Life 2, what could a production house with no prior first person shooters under their belt possibly bring to the table? The answer is simple: some of the most innovative and challenging gameplay you�ve ever experienced. Before I get into it I�ll say this: Oddworld: Stranger�s Wrath is a beautiful game. It might not have the bump mapping of Halo 2, the dynamic shadows of Doom 3, or the crisp spectacular highlighting of Half-Life 2, but it�s got something just as good: style. This game is dripping with style. Now don�t misunderstand me, Stranger�s graphical �wow factor� isn�t entirely style based. The main character model sports self-shadowing, all the models in the game are well modeled, textured, and animated, and the environments are gorgeous. It�s just that seeing Old West-style towns, with neon signs and rustic escalators, looks great, regardless of the engine pumping out the graphics. In an otherwise stellar game this is where Stranger loses some points. The music is minimal, but suits the mood. Short, clean strains fuel the Old West vibe. The sounds for the ammo are really good. The chippunks will talk to you and say some funny things, the fuzzles grunt and generally sound creepy, and the thudslugs you fire hit enemies with a meaty (you guessed it) thud. All of this is actually really great, but the dialogue in here gets pretty annoying. I understand a lot of the character voices and phrasing in Stranger are meant to push the humor and they do. It�s just that I can only hear �I got�s to . . .� so many times before it grates on me. Also, when the stranger double jumps (which you�ll have to do a lot) he only has two or three grunting samples, meaning you�ll be hearing �EUUUGHH!� and �HUAH!� a lot before you finish this game. Chicken townsfolk talk in squeaky, clucking voices while everyone in the lizard tribe you meet later on talks like Bobcat Goldthwait with a lung full of helium. Other sound effects are clean and functional and the surround sound works well. So you know this game is unique. You know it�s pretty and innovative. Does that make it fun? The answer is maybe. Stranger innovates with new weapon types and the ability to switch perspectives, changing your gameplay options on the fly, but having fun in this game comes down to you buying into the world and enjoying first person shooters. The enemies will team up on you and if you�re not careful and don�t hunt enough ammo you�ll be seeing the �Try Again, Stranger� screen ad nauseam. Also, some of the bosses have very formulaic strategies (like old-school bosses), which seems weird since the AI in the game is pretty good otherwise. In addition to that this is a relatively short game. You�ll probably be able to get through it in about 18 hours the first time. Like I said, though, buying into the world is what will make it fun. Thar�s Plasma in Them Thar Hills! Oddworld: Stranger�s Wrath gets extra points for not only being different, but pulling it off with a cohesive storyline, great graphics, and genuinely fun gameplay. I�ve already said this game is unique, but I can�t say that enough. After just a few minutes of playing Stranger you�ll know this game is different, and that�s a good thing. Oddworld Inhabitants gave us some great platformers and now they�ve given us a great FPS that�s totally unlike any game you�ve ever experienced.
Sometimes Stranger is Better Stranger could have just been different, but that wouldn�t have been enough. A unique style and humor are cool. Innovative weapon systems are nice. Beautiful environments and some great humor are great too, but Stranger manages to be greater than the sum of its parts. This game messes with the FPS formula enough to separate itself without straying to far. The result is something new, something that works surprisingly well, and something that (if you buy into it) will keep you wanting to play until the game is over. |
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