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Obscure |
Xbox |
Horror Action Adventure |
April 6, 2005
Obscure Review
April 22, 2005 by Peter Skerritt by Peter - April 22, 2005 Obscure tries to put a new twist on a familiar theme, putting a teen horror movie coating on top of the Resident Evil kind of game. At first, this seems like a novel idea. The characters all seem to have the teen angst that movies like Scream and The Faculty showcased so well, and that�s a welcome change from Capcom�s traditional characters. Unfortunately, when the horror begins, it really begins. For those of you with strong constitutions, read on� Monsters? Like, No Way! Let�s set the stage. Obscure is set at the Leafmore School, a generic stereotype of any high school in America. As it turns out, something sinister is afoot at Leafmore. Students have been disappearing, and news of these disappearances has been kept unusually quiet. Shannon, Kenny, Ashley, Stan, and Josh�all students at the school�become first-hand witnesses to the evil goings-on at Leafmore and must find a way to escape with their lives. Of course, evil monsters are involved (aren�t they always) and the fun�errr� horror quickly ensues. Visually, Obscure accomplishes the primary goal in that it�s creepy. The atmosphere can be really creepy, in fact. You might forget that you�re in a high school when you check out some of these rooms. Flickering lights, strewn debris, long staircases, and more certainly lead you to believe that this is no ordinary school. Players can also interact with many of the objects in the game, from vending machines (that might have energy drinks inside) to files, cans, papers, and more. The game demonstrates some nice lighting and shadowing effects, which certainly add to the spooky feel that Obscure is trying to generate. While Obscure�s graphics may not be outstanding, the game�s sound fares somewhat better. The music mixes a few tracks from licensed bands like Sum 41 and Span with some decent original work from French composer Olivier Deriviere and choral passages from Children�s Choir of the Parisian National Opera. The choral passages are moody and chant-driven. The incidental music ranges from tense to, well, what you�d expect in a teen movie. The sound effects are well done, especially when played through a Dolby Digital 5.1 setup. Various screams, rattles, crashes, and movement are just enough to raise your blood pressure as you venture through dimly-lit areas. The character voices add quite the stereotype at times. One character sounds a lot like the WWE�s John Cena with a lot of urban verbiage that will undoubtedly lead some players to wish for his death, rather than to save him. The voice acting is fairly well done, though, and the stereotype is more the fault of the writing and dialogue than the voice actors. Despite the fact that Obscure tries to put a new twist on the Resident Evil formula, the game ultimately cannot escape being a average clone with a few new ideas that don�t seem to execute in action as well as they might have been drawn up while in development. The buddy system never feels as tight as it should; in fact, it takes considerable effort just to figure out how to give your AI-controlled partner a weapon. The combat feels clunky, too, although it�s only a part of the overall survival horror experience, which the game does deliver, even if it isn�t terribly remarkable. Assigning a PlasmaFactor score was tough. On one hand, Obscure should be rewarded for trying to do new things with the survival horror genre. On paper, the changes and additions sound really good. After all, changing the protagonists from adults to angst-ridden teens isn�t a bad idea, and the buddy system has its uses. On the other hand, though, the execution of these changes and additions just didn�t work out like they probably should have. The controls for the buddy system could have been tighter, or at least more intuitive� and the characters needed a little fine-tuning in order to be less stereotypical. The game does earn bonus points for the scary atmosphere and strong use of sound and music, though, and the budget price of $20 certainly doesn't hurt.
The Bottom Line The bottom line on Obscure boils down to two clich�s: imitation (to Resident Evil) is the sincerest form of flattery, and good ideas don�t always mean good execution. With a little more time in development, Obscure might have been remarkable, but the game is playable and, for $20, offers a fair number of scares for your dollar. Just don�t expect it to be on the level of Resident Evil and try not to let your buddies get killed off because they�re annoying. You�ve got to hate it when that happens� don�t you? |
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