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Dungeon Lords |
Windows PC |
Action Role-Playing |
May 4, 2005
Dungeon Lords Review
June 1, 2005 by Jonathan Corey by Jonathan Corey - June 1, 2005 Role-playing games have always been a favorite of mine, offering epic stories and lovable characters that provide an escape form the monotony of life. Compared to headliners like Final Fantasy and the Elder Scrolls, many RPGs simply don't stand up. Dungeon Lords falls flat on its ass. Welcome to a world of clumsy combat and complex advancement accentuated by a whole range of incomplete features. What, no map? Dungeon Lords takes place in a world thrown into confusion by the death of a great wizard named Galdryn. Galdryn was betrayed by his colleagues in the Circle of Mages. Upon entering the game, you find a yourself along a wooded path in the dead of night. Up ahead, the light from a campfire can be seen. You find that you are in the wilderness outside the city of Fargrove and that your assistance is dearly needed at the Temple of the Circene within the city walls. Immediately, you will face annoyance at the lack of a map feature. The game contains absolutely no form of map, so you would be best advised to memorize your surroundings and try to keep track of your path when in a dungeon. I should've brought a flashlight Aesthetically, Dungeon Lords is by no means groundbreaking, however the game textures and design do compliment each other to provide a visually stimulating experiencing. One of the nicest visual aspects is that when anything, character, wall or creature, is shot with an arrow, that arrow remains lodged temporarily in that object. It's very cool to see your character chopping through hordes of undead with an arrow stuck in his shoulder. The sound effects in Dungeon Lords are definitely one of its best features. Most NPCs in the game have unique voices and nearly every part of each conversation has audio to accompany it. This definitely adds to the feeling of immersion in the game, especially important to RPGs. The music and ambient sounds are also excellent, making for a very enjoyable experience. As far as fun is concerned, initially Dungeon Lords is quite devoid of it. While trying to master the somewhat clumsy combat system, you very quickly find yourself in a sewer beneath Fargrove trying to find yourself, mapless, into the city walls. This encounter, although frustrating, will quickly familiarize you with combat tactics and provide you with the experience you will need to get started on your quests. The further you progress into Dungeon Lords, the more fun the game becomes. Once you truly master the art of combat, which requires significant strategy, from blocking and counterattacking to a range of evasive maneuvers, you will find the game quite entertaining. Dungeon Lords includes a multiplayer option that can be run via LAN or over the internet through GameSpy Arcade. The multiplayer interface, however is quite unimpressive and any game with more than two or three characters quickly becomes too laggy to play. Although the story in Dungeon Lords is intriguing, the game overall has many issues, including the awkward combat system, a massive amount of unimplemented features and absolutely no form of introduction into the game, such as a tutorial.
Not for the masses I would recommend Dungeon Lords to hardcore RPG fans such as myself, however, everyone else should steer clear of this game. For those patient enough to sit through its abundance of problems, Dungeon Lords has many hours of hack-n-slash fun to offer. Dungeon Lords is definitely no Morrowind, but kind of like a short, retarded cousin. |
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