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| GamePlasma » Reviews » Goldeneye: Rogue Agent Review |
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Goldeneye: Rogue Agent |
GameCube |
First-Person Shooter |
November 15, 2004
Goldeneye: Rogue Agent Review
October 21, 2005 by Zac by Zac - October 21, 2005 The folks at EA were overly bold and ambitious in naming the newest Bond game �Goldeneye: Rogue Agent.� You�re forced to make comparisons with one of the finest shooting games in console history; a game whose greatness has been exaggerated in the minds of everyone who was around in the 32-64 bit era. Goldeneye: Rogue Agent is not the revolutionary game Goldeneye was, and it can�t hope to compete with the nostalgia of the millions of fans of the original. However, Goldeneye: Rogue Agent is a intermittently good game, possibly recommendable to fans of shooters who own the Gamecube, a system with few (good) first person shooters. In Goldeneye: Rogue Agent, you play as a 00 Agent who has fallen from grace and become the right-hand man of Goldfinger, a pre-Brosnan Bond villain. The name �Goldeneye� is unrelated to the 90s Bond movie or game, but instead refers to an actual golden eye the main character has. The eye has special abilities, such as X-Ray vision, which can be used for a short time many times over the course of the game. During the game your eye is upgraded, granting you more impressive abilities. However, with the exception of one or two powers, utilization of the eye is not necessary for eliminating Goldfinger�s rivals, so anyone who wishes to play the game as a more traditional shooter can do so. Graphically, Goldeneye: Rogue Agent is pretty good. The environments are fairly detailed and varied, the cutscenes are of reasonable quality, and there�s often a lot going on at once without a frame-rate hiccup. The enemies could use a few more polygons to really bring the visuals from �pretty nice� to �wow� but there isn�t a whole lot to complain about. The audio isn�t really anything to write home about, although it's above average. The music is aptly themed, and the gunfire, along with the explosions, sound pretty good. The only really special thing in the audio department, however, is the commentary by your enemies. You�ll often hear �he�s reloading!�, or �he�s behind the X.� It would be nice if this actually triggered a change in AI behavior, but at least it adds to the atmosphere. Rogue Agent lacks a lot of multi-player options, but what�s there is well done. There are a good number of maps, the maps themselves are smallish and make for great matches if you have a few friends around (2-4), and almost every map has its own special gimmick or trap. Fans of the movies should note that there are a number of maps based on movie locales, such as the Golden Gate Bridge complete with Max Zorin�s blimp. Hardcore first person shooter fans should note that the developers clearly made an effort to balance the guns, and although there are a few overpowered ones, at least your movement speed is extremely hindered when you use them. Hardcore shooter fans should also note that, as in other Bond games, there is no jumping. It's not really a game with the sort of pace that warrants the ability to leap, so if you're a big fragfest fan, you may want to shy away. There are four main problems with Goldeneye. For one, the controls in Rogue Agent could be better. The X-Y axis sensitivity will need some adjusting to make the game comfortable, as the default settings simply don�t feel right. Even when you have tweaked the controls, they still seem a little off, though you�ll get used to them.
The Verdict All in all, Goldeneye: Rogue Agent is a moderately enjoyable shooter with an unfortunate name. It won�t win any awards, and it shouldn�t, but if you have the extra bucks and are a Gamecube owner deprived of first person shooters, Rogue Agent is probably at least worth a rental. |
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