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UFO: Aftershock |
Windows PC |
Real Time Strategy |
November 23, 2005
UFO: Aftershock Review
January 25, 2006 by Andrew Vawter by Andrew Vawter - January 25, 2006 UFO: Aftershock is a direct sequel to UFO: Aftermath in which the player takes on the role of saving humanity from the invading Reticulans. Unfortunately for humanity the game picks up from one of the defeat endings in UFO: Aftermath. We’ve Got to Save the Earth Here and There are Quite a Few Ways to Do It. In UFO: Aftershock the player takes on the role of the Laputans, a group of survivors who struck a deal with the Reticulans in exchange for sanctuary in an orbiting space station. Unfortunately for them, fifty years later their space station has suffered some form of failure believed to be related to a revolt on the station. Thus the surviving humans relocated to the Laputa which is basically a floating island. Not the Best Graphics I’ve Ever Seen but Definitely Up to Date and Clean. The graphics in this game are more than serviceable although the engine hasn't really been updated between UFO: Aftermath and UFO: Aftershock. You'll never be left wondering what a graphic is but don't expect anything to strain your graphics card. The unit models look good and the aliens come in all shapes and sizes. Furthermore the camera handles well with tilt and rotates being a matter of just holding the middle mouse button down and using the mouse. You can zoom in as close as you need to but usually you’ll be playing zoomed all the way out so that you can see what’s going on. The sound in this game is excellent. All of the aliens in the game tend to make a lot of noise as they move around so you will normally hear the enemy coming and your squad members will be able to pinpoint the location of these aliens. The game seems to run in stereo only with no surround sound effects. The music in the game is very well played and tends to keep pace with what’s happening in the game. The tactical part of the game is where the sound truly shines; creepy ambient noises as you’re stalking around and good weapons sound effects helps to give a real sense of location. The real problem in Aftershock is that if you fall behind in research it can take a long time to get back on equal footing with the enemy. If you happen to spend too much time researching new base technology such as improved manufacturing but completely forget to research any new weapons you’ll quickly start to lose squad members. Worse still is that you can’t just focus on weapons as body armor is crucial in keeping people alive. It truly is a balancing act to get everything "just right" but once you figure out what you need to research and when, you’ll find it much easier to balance technologies. UFO: Aftershock does have some drawbacks though. First, missions tend to get repetitive as there aren’t that many different maps (maybe thirty-five at most) and there aren’t very many mission types. Second, there’s usually a pretty long lull in the game from where you’ve achieved the opening goals but haven’t yet advanced far enough for the story to advance. Finally, UFO: Aftershock is not for a gamer who doesn’t enjoy consequences; failure in a mission can be as bad as a few wounded squad members or can range all the way up to your best squad members being wiped out which will cost you precious time to rebuild units up to an equal strength.
Good but not Perfect UFO: Aftershock is a good game but tends to become repetitive around the thirty hour mark as there really aren't that many maps in the tactical mode. However the story in this game is excellent and every time you research something you get a great description of what exactly it is (since there's a lot of alien technology it’s fun to read the descriptions). If you liked X-com or UFO: Aftermath this game will be right for you. If you’re just looking for something you can just jump in and play where consequences don't matter and there's very little thinking involved, you might want to move on to something else. |
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