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| GamePlasma » Reviews » Cuban Missile Crisis: The Aftermath Review |
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Cuban Missile Crisis: The Aftermath |
Windows PC |
Real Time Strategy |
December 22, 2005
Cuban Missile Crisis: The Aftermath Review
February 6, 2006 by Andrew Vawter by Andrew Vawter - February 6, 2006 Cuban Missile Crisis: The Aftermath is an alternate history game. In this case during the Cuban Missile Crisis of 1962 a U2 was shot down over flying Cuban airspace and this escalated into a full-scale nuclear war. Now there are four sides: USSR, Anglo-American Alliance (US-UK), European Alliance (Germany and France), and lastly China. Good Idea but Poor Execution Cuban Missile Crisis: The Aftermath has a grand total of four separate campaigns. In Cuban Missile Crisis: The Aftermath the idea is to prepare for the oncoming nuclear winter that is a direct result of the use of wide-scale WMD use throughout the world. Cuban Missile Crisis: The Aftermath features both online and single player modes of play. The offline campaign plays quite a bit like Risk while the online play allows you to play skirmish maps. I should point out that multiplayer is LAN only and there appears to be no TCP/IP or any other form of play. The graphics in Cuban Missile Crisis: The Aftermath are good. Within the option menu you’ll find options such as a minimum frame rate, as well as options for resolutions up to 1600x1200. And you can change the speed at which the mouse moves across the screen (which is a bit low by default). While there are not too many sound options other then how loud the music or sound effects volume is, the sound in Cuban Missile Crisis: The Aftermath never really sparkles and is just somewhat bland. Simply put you won’t be worrying about the sound while you are cursing your units inability to shoot a tank that single handedly takes out 40 of your infantry. Unfortunately, at the end of the day Cuban Missile Crisis: The Aftermath is just really not very fun. Quite often your units just wind up being shot apart by entrenched enemy forces. You will usually end up losing four times as many forces as your opponent and your units will refuse to fire on an enemy target because the unit you are trying to use cannot penetrate the armor of the opposing unit. What is worse is that the enemy AI never makes a mistake and will always pick off the most dangerous target. The complete lack of any internet-based multiplayer really hurts this game. There is almost no chance you will ever find someone who has purchased this game and who is also on your LAN at the same time. Worse yet is the fact that the single player skirmish maps all face the same problem of the AI being in a far better position then the player will ever be.
It’s Not "Awful" but its "Okay" in a Genre Full of "Greats" I really did not like this game. I found it to be a mesh of decent and just plain bad. The real time mode might have been acceptable if they had fine tuned the AI a little more and made it so whenever an enemy unit is hitting a friendly unit the location of the enemy unit was revealed so you could order your friendly units to attack. Personally, I don’t see anyone actually wanting to buy this game when there are far better games available. |
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