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| GamePlasma » Reviews » Star Wars: Empire At War Review |
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Star Wars: Empire at War |
Windows PC |
Real Time Strategy |
February 16, 2006
Star Wars: Empire At War Review
February 17, 2006 by Andrew Vawter by Andrew Vawter - February 17, 2006 Star Wars: Empire at War is the latest game to bear the Star Wars brand name. Generally Star Wars games in the strategy genre have tended to be a let down in the past (Galactic Battlegrounds, Force Commander). Star Wars: Empire at War attempts to merge all elements of the Star Wars universe from both the movies and the Expanded Universe into one consistent universe. A Long Time Ago, in a Galaxy Far, Far Away… Star Wars: Empire at War is a real time strategy game that takes place both on a planet’s surface, in space, and on the galactic map across 46 ground and space locations from the Star Wars movies and Expanded Universe. Rather Scruffy Around the Edges Star Wars: Empire at War has fairly good graphics, but there’s nothing here that’ll push your quad Geforce 7800GTX computer to its limits. Space battles tend to look the best, while combat on the ground is sadly a little bland. Even on the highest graphics settings, the font used for the in game text (for units when they are speaking) in Star Wars: Empire at War comes off to be a little fuzzy. As such, it’s pretty distracting. Other than this minor detail, graphics are good enough for any modern real time strategy game. Worth mentioning as well is the option to switch into a cinematic camera mode. This mode allows you to get either a ground level view of a fight or a movie style camera view of a battle in space. It’s greatly improved over what was in the Star Wars: Empire at War demo, but you probably won’t be using it that much as you can’t give orders in this view. All the sound options you’re used to seeing are in Star Wars: Empire at War; everything from Miles 2D stereo sound to Dolby Digital surround sound. In the game, sounds are good with an authentic Star Wars feel. The music is traditional and sounds like it all came from one Star Wars movie or another. The overall audio experience is good, but nothing feels truly inspired that would make it worth writing about. There are a few shortcomings in Star Wars: Empire at War that prevent this game from being a classic. It gets sort of repetitive. First you have to show up and establish control of an area of space surrounding a planet, and then you have to go down to the planet and establish control over it. So you wind up fighting two battles for every planet you attempt to take over. Also because the auto resolve A.I. puts no emphasis on keeping nearly destroyed units out of the fight, you tend to wind up losing a lot more units than you would if you commanded every fight yourself. This leads you to personally take command of every fight. So you’ll wind up fighting not only the big important battles but the small ones that you don’t really care about. So is the Force Strong With This One? Star Wars: Empire at War has a very good enemy AI that’s fun to play. The AI will often try to maximize damage while at the same time retreat when it becomes clear they’ve dealt as much damage as they can. This applies in both the ground and space combats. The skirmish maps have their own ongoing missions that are generated while you play the game. Sometimes you’ll be asked to neutralize an enemy hero or you may be asked to go and capture some planet for your side.
I’ve Got Nothing The Star Wars universe is in full swing throughout the game. Characters from both the movies and the Expanded Universe will show up throughout the game. This game has a lot going for it. In Star Wars: Empire at War you’ll find battles all over the place on worlds with recognizable landscapes. There is a lot of fun to be had throughout the game. This is a great pickup for any Star Wars fan and a very good pickup for any real time strategy gamer looking for something in the style of Command & Conquer. |
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