Warhammer Online: Age of Reckoning Preview Monday, September 8, 2008 – by Joshua O'Neal, Staff Writer
War does not determine who is right - only who is left. ~Bertrand Russell
We are only days away from the release of Warhammer Online: Age of Reckoning and GamePlasma has all the info you need to get ready for launch day. On September 18th, the fans of the Warhammer universe will dive head first into this new MMO with immense expectations but will gamers be satisfied?
Warhammer, like most mmo's let you choose your race and class before dropping you into the world. As with every mmo I play, I'm always leaning towards a human healer of some sort. In Warhammer, I chose an Empire Warrior Priest and it had some pretty nifty healing mechanics. With his mighty hammer, a Warrior Priest pounds his enemies into the ground while building up his Righteous Fury, which when built up can allow the priest to release big time healing to party members or more powerful destructive spells on his foes. Here is a better description of the Warrior Priest straight from the developers, "As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar's name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful."
With my character made, I'm dropped into the world and the starting zone. The Empire starting area is set in a war torn part of the world that was once a beautiful place and is surrounded by farmhouses and a small towns. This town has been overrun by this cult-like band that are terrorizing and killing the local townsfolk. You gain experience from killing mobs, doing solo quests, and public quests.
Public Quests can be done by anyone in your faction as long as you are within the questing area. As soon as you enter the public quest area, your objective is in your quest log and it usually ends up being a kill "x" amount of enemies quest or gather "x" amount of herbs. Public quests come in more than one stage with only the first stage not having a time limit. The first public quest for the Empire has you and your mates fending off waves of attackers until the final stage has you taking down a Chaos-infused giant.
Once players have completed all the stages of the public quest, they are rewarded with loot and influence. Influence is what is needed to purchase the loot and there are three tiers. Don't worry about afk'ers sucking up all your influence here because players who do the bulk of the work will get rewarded with more influence.
Mythic Entertainment knows how to make a MMO. Their previous game, Dark Age of Camelot, was hugely successfully and you can tell they took everything they learned and implemented it into Warhammer Online. Warhammer Online: Age of Reckoning takes elements from Dark Age of Camelot and does the one thing World of Warcraft doesn't do very well, Player versus Player combat, and makes it awesome. This, on top of a beautiful game with a huge background story spanning 20+ years and an already rabid fan base, gives Warhammer an edge over most current and future MMO's. There is no doubt that Mythic will should be proud once Warhammer is finished.