EA Reveals Warhammer Online Crafting
Posted May 29, 2008 by Jereme Puik
EA Mythic seems to be hard at work bringing together it's Warhammer Online MMO, as it continues to slowly reveal details to us about the title. Here, we are given a bit of a snippet from what we can expect of the Crafting System. Warhammer Age of Reckoning comes in with two crafting abilities that should give players some depth to work with. Check out some details below..
“Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game,” said Mark Jacobs, general manager of EA Mythic and WAR’s lead game designer. “The crafting system I’ve envisioned for WAR is innovative, fun and doesn’t require hours and hours of grinding materials, items or recipes in order to succeed. It is a system that is tied directly to your Realm’s ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general.”
The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others. By combining various ingredients, players will even have the opportunity to “design” their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.
WAR’s gathering skills produce the raw materials required for Apothecary and Talisman Making:
- Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.
- Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.
- Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures – Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.