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Warhammer Online Developer Conference Call
Posted May 1, 2008 by Ryan Lodata
Last night, GamePlasma participated in a teleconference with developers for EA Mythic's upcoming MMO, Warhammer Online: Age of Reckoning. A lot of topics were covered in the interview including the idea that the developers don’t want to wear pants to these calls, bunnies get killed, and women love to pour boiling oil on men. Jokes aside--there is a lot of information that can be taken from this interview. The developers have “learned a lot of great stuff from [Dark Age of Camelot], as far as, how to balance out realms, balance out populations, how to balance classes, what’s fun, what’s not and what do players enjoy doing in short and long bursts." When asked further about this relationship to Mythic’s previous title, DAoC, the developers had this to say:
What systems are in place to prevent a winning side from becoming more and more powerful and creating a vicious cycle? “One of the things that we are doing is, obviously you get rewards for winning, but the longer that a zone is in control of the winning side. We start doing little things to bring the losers up to par...like expanding the number of guards that they have” Everybody knows that RvR will bring players to the game, but what about PvE? “Public quests are dynamic...we've got monster on monster combat, we've got conflict public quests, where enemies from different sides butt up against each other in a PvE battle for a struggle tug of war situation [and] we have PvE in close proximity to RvR. You can stand on top of a bridge and see RvR down below.”
Some other tidbits that were taken out of the teleconference were: - Women enjoy pouring boiling oil on men - Big emphasis is on RvR and teamwork - No exact release date set (cue robotic voices) - Developers choose not to wear pants whenever possible - There will be ships Currently slated for a Fall 2008 release date, Warhammer seems to be really taking shape. A lot of emphasis has been put on creating a game that tailors to all types of gamers. Hopefully we can see the same humor from the developers in this interview in the final game. |
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