PC Version of Batman: Arkham Asylum to Support NVIDIA PhysX Technology
Posted August 6, 2009 by Jereme Puik

EIDOS and Warner Bros. Interactive announced today that the PC version of Batman: Arkham Asylum will be supporting NVIDIA PhysX Technolog, which creates fully realistic worlds of interactive objects and materials. This will allow for players to truely experience the work put into Arkham Asylum and the world around it. In order to take advantage of the new physics engine, players must have a compatible NVIDIA GPU and a copy fo the game from Games for Windows Live.
“Supporting NVIDIA PhysX technology has allowed us to add that little bit extra to the PC version of the game,” said Sefton Hill, Game Director at Rocksteady Studios. “As Batman interacts with the world, the aging asylum creates a more immersive, believable world which really draws the player in.”
With PhysX technology enabled, players can explore darkened corridors packed with volumetric fog which reacts to Batman’s movement and cobwebs which tear with his passing. Combat becomes a maelstrom of motion as office papers are thrown into the air alongside soda cans and litter as Batman lands each punch upon The Joker’s henchmen. Throughout the game, the decaying gothic architecture is realized to an incredible detail with wall tiles chipping and breaking, stone pillars crumbling upon impact, and particles from breaking glass and debris shattering and falling down around Batman’s feet.
The game will be available on PC September 15th in North America and September 18th in Europe. The game is also releasing on the Xbox 360 and Playstation 3 August 25th in North America and August 28th in Europe. A demo is appearing on Xbox Live and the Playstation Network tomorrow.
