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Valve Releases Scout Update for Team Fortress 2
Posted February 25, 2009 by John Meyer

 

Late last night, Valve released the Scout Update for the PC version of Team Fortress 2. Just like the Heavy, Pyro, and Medic Updates before it, the Scout Update brings a variety of changes to the class it's named after. The Scout has two shiny new weapons and one new item to play with. As usual, the new toys are unlocked via achievements, of which 35 new ones have been added (although players must only unlock 20 achievements to fully unlock the Scout's new arsenal). Valve also added three new community maps as well as an array of miscellaneous tweaks and fixes.

Valve put up an official page dedicated to the Scout Update that gives the full lowdown on the new maps, achievements, and Scout-exclusive weapons. Hit the jump for the full list of changes.

 

 New features

  • Added The Force-A-Nature, The Sandman, and Bonk!
  • Added 35 new Scout achievements
  • Added crit boosted on/off sound effects
  • Added new sounds for upgraded teleporters
  • Added new sound for a fully charged medic dying
  • Add bonus points section to scores
    • Scouts earn a bonus point for killing Medics who are actively healing a target
  • Added several new speech concepts, mostly hooked up to new Scout lines
  • Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog
  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Added several new Arena mode announcer speech events.
  • Added "First Blood" to Arena mode
  • Removed 2x item respawn times in arena
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies


New maps

  • Added community maps: cp_egypt, arena_watchtower, and cp_junction
  • Updated cp_fastlane with Arttu's new version


Mapmaker requests

  • Added new input for forward speed modifier to FuncTrainTrain
  • Added TeleportToPathTrack input to func_tracktrain


Bugfixes

  • Fixed a bug where players would sometimes gib from non-gib damage kills
  • Fixed stat screen showing an entry for a class called "map."
  • Fixed item model panels not using team skins
  • Fixed obscure bug where spectators were able to carry the flag

 

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