Dark Age of Camelot: There\'s Never Been a Better Time to Check It Out
Posted December 31, 1969 by Matt Wetsel
Mythic's continued support for their
wildly successful 2001 title makes it even more accessible to new
players.
If you?ve been considering playing Dark Age of Camelot but haven?t felt like
going through all the trouble of learning a new game, there?s never been a better
time than now. The team at Mythic Entertainment has been hard at work to provide
continuous content for their hugely successful MMORPG, having just released
the 5th expansion, Catacombs. With Catacombs, players will be
treated to five new character classes, including Warlocks and Campiir?s, as
well as completely redone character art and a re-vamped character creation system.
Along with a new hands-on tutorial mode specifically for new players, a new
introduction movie will further introduce players to the world of Camelot as
it is in this stage of the game?s development. For returning players, perhaps
the most exciting addition - aside from the 180+ new zones and 500+ new quests
- is the introduction of instanced content. Instanced combat involves something
called ?Private Adventuring?, a term used to describe missions or locations
which are private to either solo or group players. In other words, instanced
content allows players to engage in completely unique and private adventures
spawned specifically for them and/or their group. Private Adventuring is available
to all players, and will scale in difficulty accordingly based on the strength
of those participating.
We got to see some of these improvements in action, including some hands-on
time with the new tutorial mode. As a new player myself, it?s difficult to imagine
that there wasn?t already one in place - the amount of commands and options
even at the beginning can be a little intimidating. Thankfully, the in-game
tutorial handles this situation well, demonstrating the basics of combat, equipping
items to your player, communicating with NPC?s, and the mechanics of buying
and selling items.
We also got a chance to play with the character creation system, which is easily
one of the deepest of it?s kind. After selecting a race for your character,
you can adjust everything from the basics such as height and skin tone to the
size of their eyes or the length of their nose. These subtle adjustments add
a level of personality to the characters not found in other games, ensuring
that there?s a truly unique cast of player-characters adventuring through Camelot.
Along with character art, the rest of the graphics in DAoC have been largely
overhauled. Just look at these before and after shots:
Before
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After
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Before
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After
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For all of the comparison screenshots, check out our Dark
Age of Camelot Media Page.
Aside from the large expansions - two of which are offered online for free
- patches have been steadily released to help balance and improve gameplay.
Patch 1.74 introduced server clustering, a technique which allows the combining
of two, three or more servers into clusters that allow for flexible combining
of populations where needed. All areas on the servers will remain independent,
except for the Realm vs Realm (RvR) zones, which need the added population to
keep the game as enjoyable as possible.
Scheduled for an April release, Patch 1.75 will focus on RvR missions. Personal,
group, and Realm missions will keep gameplay interesting so that the player
can constantly aid the war effort, and new additions such as caravan guarding,
tower razing, keep sieges, and others will add a whole new element to gameplay.
June 2005 will see even more changes with the release of the Guild Patch, who?s
improvements include the introduction of a user-friendly guild interface as
well as guild RvR missions. Guilds will also possess banners which can be carried
into battle and used for gain during RvR combat.
Castle and tower razing will add a whole new element to battles since they are
now destructible, as showcased in
this video.
As if that isn?t enough, Mythic has also informed us that a new expansion is
planned for the fourth quarter of 2005, the details of which will be announced
at E3.
-Matt Wetsel, PC Games Editor