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New York Comic Con 2009
NYCC
NYCC 09: Wanted: Weapons of Fate Producer Interview
NYCC
Nick Torchia, Producer for Wanted: Weapons of Fate joins Game Plasma for a chat
NYCC 09: X-Blades Interview
NYCC
GamePlasma's Jereme Puik had an interview with Jake DiGennaro from TopWare Interactive, one of the developers of X-Blades, at this year's New York Comic Con. Read on for the full interview.
NYCC 09 (Interview): Ghostbusters: The Video Game
NYCC
Game Plasma had a chat with Senior Artist, Glenn Gamble from Terminal Reality, to discuss Ghostbusters: The Video Game.
Stop Complaining: The Resident Evil 5 Demo
Stop Complaining
Okay, I’ve read a few things over the last week or so that have really aggravated me. As you are already probably well aware, last week Capcom released a demo for Resident Evil 5 on the Xbox Marketplace (and PSN this week). Since that time, I have heard non-stop complaining about how dated the game feels and how disappointed everyone is by it. I honestly don’t understand what all the whining is about.
NYCC 09 (Interview): The Conduit
NYCC
Game Plasma's own Jereme Puik got the chance to have a chat with High Voltage Software's Chief Creative Officer, Eric Nofsinger, and CEO/Founder of High Voltage, Kerry Ganofsky at the New York Comic Con.
Drakensang: The Dark Eye Developer Interview
Interview
GamePlasma's Steve Mahone recently had a chance to talk with the creative director for THQ's Drakensang: The Dark Eye, Bernd Beyreuther.
Overgrowth Developer Interview
Interview
GamePlasma was recently given the opportunity to talk with the independent developer Wolfire Games. They are currently working on a new title called Overgrowth. Check out the full interview below.
Freeware Excellence - I Wanna Be The Guy
Freeware Excellence
GamePlasma's John Meyer undertakes I Wanna Be The Guy in his latest column that will explore the world of free games. You can find the game URL at the end of the column. Also. if you have any free game suggestions, be sure to send John an email at JMeyer@GamePlasma.com.
Interactive Culture and the Shifting Perceptions of Video Games
Freeware Excellence
Traditionally, the notion that games represent an acceptable form of, well, anything you care to mention has been thwarted by the mainstream media, certain social groups, and many professionals who seem to take great pleasure in offering well prepared statistics; their artistic, educational, social, and even entertainment values have been more than challenged. However, the reality is that the idea of games being valuable to society is one that’s gaining great momentum.

To demonstrate this point, let’s start with some statistics: on 5 March this year, Microsoft released the results of their second Play Smart, Play Safe survey, which found that 75% of parents feel videogames can be beneficial to children and their families, and 80% feel gaming is a vital component in a balanced blend of modern and traditional entertainment.

This article looks at why and the extent to which this cultural re-evaluation of videogames might actually be taking place, and examines the potential for games to become entwined in society at a level that surpasses solitary entertainment. Let us first take a look at one of the most highly controversial game series in videogame history, Grand Theft Auto, to see exactly what this wayward series has to say for itself. We can then bring these ideas into sharper focus by examining games’ relationship with two highly valued institutions in modern culture; the family and education.
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