Bethesda has announed that it will publish Hunted: The Demon's Forge, a third-person co-op fantasy action game. Hunted is being developed by inXile Entertainment for the Xbox 360, Playstation 3 and PC.
inXile Entertainment was founded in 2002 by Brian Fargo. During his tenure in the video game business, Fargo has been behind game franchises such as The Bard's Tale, Baldur's Gate, and Fallout. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on Kingpin: Life of Crime, Redneck Rampage and Return to Castle Wolfenstein at Gray Matter.
“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”
“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks. “We believe gamers will be really excited about what these guys have in store for them.”
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Brink, the new shooter from Splash Damage and Bethseda Softworks is here bringing us a complete cinematic trailer to continue to get us excited. It's definitely amazing how far this game has come in development.
The game is set for release this holiday season for the Playstation 3, Xbox 360 and PC.
Peter Moleyneux held his press conference and revealed some rather interesting details about the upcoming Fable 3. Here's is a bit of a talk Moleyneux had during the Game Developers Conference this week. Via Destructoid.
Molyneux wanted to make Fable III's story is much clearer, and more different, than the narratives from the first two games.The team could have retread the same narrative ground and made another Hero's Journey where you start weak, then get really strong, and then kill a baddie at the end, but Molyneux asked: "what if we made that hero's journey the halfway point in our game? What if we constructed this story where you started as a hero without any power at all, and what if there was this evil terrible tyrant king, and what if you went out as a rebel, took forces and took on and overthrew that tyrant king, and then you became that king yourself? Would that be a unique and original story if that was a halfway point? The answer was yes."
You can check out a whole new batch of screenshots below.
At the Game Developers Conference, something overheard at the show floor was a glimer of hope that Kid Icarus might be making the jump to the Wii. You can still purchase the original game on the Virtual Console for now.
"If we can find some sort of way to bring it to the Wii, a way to make the game for the Wii that makes sense, we would happily do so," he said. "But just keep in mind it may not be me making the game."
Earlier today it was one of the games creator, Yoshio Sakamoto, that spoke with Kotaku. Real excitement could be had here and a boost in sales as well if Nintendo found some way to bring the favored character into the next generation. We'll just have to wait and see.
The Playstation Move is Sony's latest effort into digging the motion control world that has been kicked started by the Nintendo Wii. Here, Sony hopes to take a strangle hold on the market base Nintendo has and stretch it then some. Here at GamePlasma we took all the details we could find an put them all into one report so you could see for yourself how the Move works and what we can expect from the Move this year.