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Stop Complaining: The Resident Evil 5 DemoPosted by Jason Large
Okay, I’ve read a few things over the last week or so that have really aggravated me. As you are already probably well aware, last week Capcom released a demo for Resident Evil 5 on the Xbox Marketplace (and PSN this week). Since that time, I have heard non-stop complaining about how dated the game feels and how disappointed everyone is by it. I honestly don’t understand what all the whining is about.
For the most part everyone seemed to regard Resident Evil 4 as both an innovative and generally great game, but somehow Resident Evil 5 is the worst thing many of you have ever seen (or at least that is the impression you are giving off). Probably the most irritating of all comments are the ones that refer to the Resident Evil 5 demo as “broken”. Really, broken? Just because you may not care for the control scheme does not make a game broken. Last time I checked that was the same control scheme of its critically acclaimed predecessor. Anyone who considers the game broken can most likely be lumped into two categories. Those people who are so desperate for attention that they are willing to throw out any theory or comment as long as it will tempt even a handful of people to take a look, and those people who are just good old fashioned stupid. Two Worlds was a broken game, Resident Evil 5 is not. Hell, I wouldn’t even call Haze a broken game (very bad, but not broken).
"Just because you may not care for the control scheme does not make a game broken."
"As for the whole multicultural Africa…well yeah that doesn’t make a lot of sense"
I’m not going to sit here and call the Resident Evil 5 demo the best thing ever, but it is far from as bad as so many are making it out to be. I mean everyone’s different and not everybody likes the same type of game, but the overabundance of criticism is unnecessary. If you don’t like the game don’t play it, but try to refrain from all the ridiculous comments and most importantly stop complaining.
For questions or comments about this article, you can contact Jason Large at jlarge [at] GamePlasma.com.
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